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Add benchmark
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2 changed files with 42 additions and 15 deletions
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@ -245,7 +245,6 @@ void castRaySquare(Ray localRay, Vector2D *nextCellOffset,
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collisionPointOffset->c2 = \
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(((int32_t) collisionPointOffset->c1) * localRay.direction.c2) /\
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((localRay.direction.c1 == 0) ? 1 : localRay.direction.c1);\
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Unit nextC2 = localRay.start.c2 + collisionPointOffset->c2;\
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}
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#define helper2(n1,n2,c)\
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@ -355,6 +354,7 @@ void castRayMultiHit(Ray ray, int16_t (*arrayFunc)(int16_t, int16_t),
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currentSquare.x += no.x;
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currentSquare.y += no.y;
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// offset into the next cell
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currentPos.x += co.x;
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currentPos.y += co.y;
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}
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53
test.c
53
test.c
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@ -6,7 +6,7 @@
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#include <stdio.h>
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#include "raycastlib.h"
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#include <time.h>
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#include <sys/time.h>
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int16_t testArrayFunc(int16_t x, int16_t y)
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{
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@ -55,6 +55,42 @@ int testSingleRay(Unit startX, Unit startY, Unit dirX, Unit dirY,
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return result;
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}
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// returns milliseconds
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long measureTime(void (*func)(void))
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{
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long start, end;
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struct timeval timecheck;
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gettimeofday(&timecheck, NULL);
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start = (long) timecheck.tv_sec * 1000 + (long) timecheck.tv_usec / 1000;
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func();
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gettimeofday(&timecheck, NULL);
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end = (long) timecheck.tv_sec * 1000 + (long) timecheck.tv_usec / 1000;
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return end - start;
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}
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void benchCastRays()
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{
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Ray r;
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r.start.x = UNITS_PER_SQUARE + UNITS_PER_SQUARE / 2;
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r.start.y = 2 * UNITS_PER_SQUARE + UNITS_PER_SQUARE / 4;
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Vector2D directions[8];
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for (int i = 0; i < 8; ++i)
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directions[i] = angleToDirection(UNITS_PER_SQUARE / 8 * i);
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for (int i = 0; i < 1000000; ++i)
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{
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r.direction = directions[i % 8];
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castRay(r,testArrayFunc,30);
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}
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}
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int main()
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{
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printf("Testing raycastlib.\n");
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@ -100,18 +136,9 @@ int main()
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printf("benchmark:\n");
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time_t start,end;
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double dif;
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time (&start);
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for (int i = 0; i < 1000; ++i)
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printf("*");
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time (&end);
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dif = difftime (end,start);
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printf ("Your calculations took %.2lf seconds to run.\n", dif );
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long t;
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t = measureTime(benchCastRays);
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printf("cast 1000000 rays: %ld ms\n",t);
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return 0;
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}
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