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Fix ceil texture
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1 changed files with 1 additions and 1 deletions
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@ -770,7 +770,7 @@ void _columnFunction(HitResult *hits, uint16_t hitCount, uint16_t x, Ray ray)
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p.hit = hit;
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p.hit = hit;
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if (_computeTextureCoords)
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if (_computeTextureCoords)
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p.textureCoordY = UNITS_PER_SQUARE - 1 - ((i - z1ScreenCeilNoClamp) *
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p.textureCoordY = ((i - z1ScreenCeilNoClamp) *
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UNITS_PER_SQUARE) / wallScreenHeightCeilNoClamp;
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UNITS_PER_SQUARE) / wallScreenHeightCeilNoClamp;
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_pixelFunction(p);
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_pixelFunction(p);
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