From 66c9ace75ada2900d933fffd07f6e297dfda6733 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Miloslav=20=C4=8C=C3=AD=C5=BE?= Date: Fri, 28 Sep 2018 20:20:40 +0200 Subject: [PATCH] Add height to PixelInfo --- raycastlib.h | 37 ++++++++++++++++++++++--------------- 1 file changed, 22 insertions(+), 15 deletions(-) diff --git a/raycastlib.h b/raycastlib.h index 35369e2..2e9343a 100644 --- a/raycastlib.h +++ b/raycastlib.h @@ -235,6 +235,7 @@ typedef struct int8_t isFloor; ///< Whether the pixel is floor or ceiling. int8_t isHorizon; ///< If the pixel belongs to horizon segment. RCL_Unit depth; ///< Corrected depth. + RCL_Unit height; ///< World height (mostly for floor). RCL_HitResult hit; ///< Corresponding ray hit. RCL_Vector2D texCoords; /**< Normalized (0 to RCL_UNITS_PER_SQUARE - 1) texture coordinates. */ @@ -1111,9 +1112,9 @@ static inline int16_t _RCL_drawHorizontal( i += increment)\ {\ pixelInfo->position.y = i;\ - if (doDepth) /*constant condition - compiler should optimize it out*/\ + if (doDepth) /*constant condition - compiler should optimize it out*/\ pixelInfo->depth += depthIncrement;\ - if (doCoords)/*constant condition - compiler should optimize it out*/\ + if (doCoords) /*constant condition - compiler should optimize it out*/\ {\ RCL_Unit d = _RCL_floorPixelDistances[pixPos];\ pixelInfo->texCoords.x =\ @@ -1240,6 +1241,7 @@ void _RCL_columnFunctionComplex(RCL_HitResult *hits, uint16_t hitCount, uint16_t RCL_PixelInfo p; p.position.x = x; + p.height = 0; p.texCoords.x = 0; p.texCoords.y = 0; @@ -1295,6 +1297,7 @@ void _RCL_columnFunctionComplex(RCL_HitResult *hits, uint16_t hitCount, uint16_t // draw floor until wall p.isFloor = 1; + p.height = fZ1World + _RCL_camera.height; #if RCL_COMPUTE_FLOOR_DEPTH == 1 p.depth = (_RCL_fHorizontalDepthStart - fPosY) * _RCL_horizontalDepthStep; @@ -1313,6 +1316,7 @@ void _RCL_columnFunctionComplex(RCL_HitResult *hits, uint16_t hitCount, uint16_t { // draw ceiling until wall p.isFloor = 0; + p.height = cZ1World + _RCL_camera.height; #if RCL_COMPUTE_CEILING_DEPTH == 1 p.depth = (cPosY - _RCL_cHorizontalDepthStart) * @@ -1334,6 +1338,7 @@ void _RCL_columnFunctionComplex(RCL_HitResult *hits, uint16_t hitCount, uint16_t p.isFloor = 1; p.hit = hit; p.texCoords.x = hit.textureCoord; + p.height = 0; // don't compute this, no use // draw floor wall @@ -1492,6 +1497,7 @@ void _RCL_columnFunctionSimple(RCL_HitResult *hits, uint16_t hitCount, p.isFloor = 0; p.isHorizon = 1; p.depth = 1; + p.height = RCL_UNITS_PER_SQUARE; y = _RCL_drawHorizontal(-1,wallStart,-1,_RCL_middleRow,_RCL_camera.height,1, RCL_COMPUTE_CEILING_DEPTH,0,1,&ray,&p); @@ -1501,6 +1507,7 @@ void _RCL_columnFunctionSimple(RCL_HitResult *hits, uint16_t hitCount, p.isWall = 1; p.isFloor = 1; p.depth = dist; + p.height = 0; #if RCL_ROLL_TEXTURE_COORDS == 1 && RCL_COMPUTE_WALL_TEXCOORDS == 1 p.hit.textureCoord -= p.hit.doorRoll; @@ -1528,6 +1535,16 @@ void _RCL_columnFunctionSimple(RCL_HitResult *hits, uint16_t hitCount, -1,&ray,&p); } +static inline void _RCL_precomputeFloorDistances(RCL_Unit viewingHeight, + RCL_Unit *dest, uint16_t pixels) +{ + RCL_Unit camHeightScreenSize = + (viewingHeight * pixels * 2) / RCL_UNITS_PER_SQUARE; + + for (uint16_t i = 0; i < pixels; ++i) // precompute the distances + dest[i] = RCL_perspectiveScaleInverse(camHeightScreenSize,i + 1); +} + void RCL_renderComplex(RCL_Camera cam, RCL_ArrayFunction floorHeightFunc, RCL_ArrayFunction ceilingHeightFunc, RCL_ArrayFunction typeFunction, RCL_RayConstraints constraints) @@ -1584,19 +1601,9 @@ void RCL_renderSimple(RCL_Camera cam, RCL_ArrayFunction floorHeightFunc, #if RCL_COMPUTE_FLOOR_TEXCOORDS == 1 uint16_t halfResY = cam.resolution.y / 2; - - RCL_Unit floorPixelDistances[halfResY]; /* for each vertical floor pixel, - this will contain precomputed - distance to the camera */ - RCL_Unit camHeightScreenSize = - (cam.height * cam.resolution.y) / RCL_UNITS_PER_SQUARE; - - for (uint16_t i = 0; i < halfResY; ++i) // precompute the distances - floorPixelDistances[i] = - RCL_perspectiveScaleInverse(camHeightScreenSize,i + 1); - - // pass to _RCL_columnFunctionSimple - _RCL_floorPixelDistances = floorPixelDistances; + RCL_Unit floorPixelDistances[halfResY]; + _RCL_precomputeFloorDistances(cam.height,floorPixelDistances,halfResY); + _RCL_floorPixelDistances = floorPixelDistances; // pass to column function #endif RCL_castRaysMultiHit(cam,_floorHeightNotZeroFunction,typeFunc,