mirror of
https://git.coom.tech/drummyfish/raycastlib.git
synced 2024-11-21 20:29:59 +01:00
Add wrap function
This commit is contained in:
parent
1dc3f2f763
commit
695f921c2d
1 changed files with 11 additions and 12 deletions
23
raycastlib.h
23
raycastlib.h
|
@ -221,6 +221,12 @@ inline Unit absVal(Unit value)
|
|||
return value < 0 ? -1 * value : value;
|
||||
}
|
||||
|
||||
/// Like mod, but behaves differently for negative values.
|
||||
inline Unit wrap(Unit value, Unit mod)
|
||||
{
|
||||
return value < 0 ? (mod + (value % mod) - 1) : (value % mod);
|
||||
}
|
||||
|
||||
/// Performs division, rounding down, NOT towards zero.
|
||||
inline Unit divRoundDown(Unit value, Unit divisor)
|
||||
{
|
||||
|
@ -238,10 +244,7 @@ Unit cosInt(Unit input)
|
|||
|
||||
// TODO: could be optimized with LUT
|
||||
|
||||
input = input % UNITS_PER_SQUARE;
|
||||
|
||||
if (input < 0)
|
||||
input = UNITS_PER_SQUARE + input;
|
||||
input = wrap(input,UNITS_PER_SQUARE);
|
||||
|
||||
if (input < UNITS_PER_SQUARE / 4)
|
||||
return trigHelper(input);
|
||||
|
@ -473,13 +476,8 @@ void castRayMultiHit(Ray ray, ArrayFunction arrayFunc, HitResult *hitResults,
|
|||
break;
|
||||
}
|
||||
|
||||
ray.start.x = currentPos.x < 0 ?
|
||||
(UNITS_PER_SQUARE + currentPos.x % UNITS_PER_SQUARE - 1) :
|
||||
(currentPos.x % UNITS_PER_SQUARE);
|
||||
|
||||
ray.start.y = currentPos.y < 0 ?
|
||||
(UNITS_PER_SQUARE + currentPos.y % UNITS_PER_SQUARE - 1) :
|
||||
(currentPos.y % UNITS_PER_SQUARE);
|
||||
ray.start.x = wrap(currentPos.x,UNITS_PER_SQUARE);
|
||||
ray.start.y = wrap(currentPos.y,UNITS_PER_SQUARE);
|
||||
|
||||
castRaySquare(ray,&no,&co);
|
||||
|
||||
|
@ -554,7 +552,8 @@ void _columnFunction(HitResult *hits, uint16_t hitCount, uint16_t x, Ray ray)
|
|||
int_maybe32_t y2 = 0; // screen y (for ceil), will only fo down
|
||||
|
||||
Unit worldZPrev = _startHeight;
|
||||
Unit worldZPrevCeil = UNITS_PER_SQUARE * 5 - _startHeight - 2 * _camera.height;
|
||||
Unit worldZPrevCeil =
|
||||
UNITS_PER_SQUARE * 5 - _startHeight - 2 * _camera.height;
|
||||
|
||||
PixelInfo p;
|
||||
p.position.x = x;
|
||||
|
|
Loading…
Reference in a new issue