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Fix texturing
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0e7e756243
commit
6c8351f145
1 changed files with 4 additions and 5 deletions
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@ -753,10 +753,9 @@ void _columnFunction(HitResult *hits, uint16_t hitCount, uint16_t x, Ray ray)
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int_maybe32_t z2Screen = _middleRow - perspectiveScale(
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(worldZ2 * _camera.resolution.y) / UNITS_PER_SQUARE,dist);
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int_maybe32_t wallScreenHeightNoClamp = z2Screen - z1ScreenNoClamp;
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wallScreenHeightNoClamp = wallScreenHeightNoClamp != 0 ?
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wallScreenHeightNoClamp : 1;
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int_maybe32_t wallScreenHeightNoClamp = z1ScreenNoClamp - z2Screen + 1;
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wallScreenHeightNoClamp = wallScreenHeightNoClamp == 0 ? 1 :
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wallScreenHeightNoClamp;
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z2Screen = clamp(z2Screen,0,_camResYLimit);
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z2Screen = z2Screen > y2 ? z2Screen : y2;
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@ -856,7 +855,7 @@ void _columnFunction(HitResult *hits, uint16_t hitCount, uint16_t x, Ray ray)
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p.hit = hit;
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if (_computeTextureCoords)
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p.textureCoordY = UNITS_PER_SQUARE - 1 -((i - z1ScreenNoClamp) *
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p.textureCoordY = UNITS_PER_SQUARE - 1 - ((z1ScreenNoClamp - i) *
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UNITS_PER_SQUARE) / wallScreenHeightNoClamp;
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_pixelFunction(p);
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