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38
raycastlib.h
38
raycastlib.h
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@ -26,7 +26,7 @@
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author: Miloslav "drummyfish" Ciz
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license: CC0 1.0
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version: 0.89
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version: 0.90
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*/
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#include <stdint.h>
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@ -156,6 +156,8 @@
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#define RCL_max(a,b) ((a) > (b) ? (a) : (b))
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#define RCL_nonZero(v) (v + (v == 0)) ///< To prevent zero divisions.
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#define RCL_zeroClamp(x) (x * (x >= 0))
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#define RCL_likely(cond) __builtin_expect(!!(cond),1)
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#define RCL_unlikely(cond) __builtin_expect(!!(cond),0)
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#define RCL_logV2D(v)\
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printf("[%d,%d]\n",v.x,v.y);
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@ -550,8 +552,8 @@ static inline RCL_Unit RCL_absVal(RCL_Unit value)
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static inline RCL_Unit RCL_wrap(RCL_Unit value, RCL_Unit mod)
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{
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RCL_profileCall(RCL_wrap);
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return value >= 0 ? (value % mod) : (mod + (value % mod) - 1);
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RCL_Unit cmp = value < 0;
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return cmp * mod + (value % mod) - cmp;
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}
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/// Performs division, rounding down, NOT towards zero.
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@ -696,8 +698,8 @@ RCL_Unit RCL_dist(RCL_Vector2D p1, RCL_Vector2D p2)
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RCL_Unit a, b, result;
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dx = dx < 0 ? -1 * dx : dx;
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dy = dy < 0 ? -1 * dy : dy;
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dx = ((dx < 0) * 2 - 1) * dx;
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dy = ((dy < 0) * 2 - 1) * dy;
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if (dx < dy)
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{
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@ -807,11 +809,17 @@ void RCL_castRayMultiHit(RCL_Ray ray, RCL_ArrayFunction arrayFunc,
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// DDA loop
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#define RECIP_SCALE 65536
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RCL_Unit rayDirXRecip = RECIP_SCALE / RCL_nonZero(ray.direction.x);
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RCL_Unit rayDirYRecip = RECIP_SCALE / RCL_nonZero(ray.direction.y);
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// ^ we precompute reciprocals to avoid divisions in the loop
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for (uint16_t i = 0; i < constraints.maxSteps; ++i)
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{
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RCL_Unit currentType = arrayFunc(currentSquare.x,currentSquare.y);
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if (currentType != squareType)
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if (RCL_unlikely(currentType != squareType))
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{
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// collision
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@ -834,8 +842,9 @@ void RCL_castRayMultiHit(RCL_Ray ray, RCL_ArrayFunction arrayFunc,
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}
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RCL_Unit diff = h.position.x - ray.start.x;
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h.position.y = ray.start.y + ((ray.direction.y * diff) /
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RCL_nonZero(ray.direction.x));
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h.position.y = // avoid division by multiplying with reciprocal
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ray.start.y + ((ray.direction.y * diff) * rayDirXRecip) / RECIP_SCALE;
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#if RCL_RECTILINEAR
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/* Here we compute the fish eye corrected distance (perpendicular to
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@ -846,8 +855,8 @@ void RCL_castRayMultiHit(RCL_Ray ray, RCL_ArrayFunction arrayFunc,
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divided by leg B (length along the same axis). */
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h.distance =
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((h.position.x - ray.start.x) * RCL_UNITS_PER_SQUARE) /
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RCL_nonZero(ray.direction.x);
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((h.position.x - ray.start.x) * RCL_UNITS_PER_SQUARE * rayDirXRecip)
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/ RECIP_SCALE;
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#endif
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}
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else
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@ -862,13 +871,14 @@ void RCL_castRayMultiHit(RCL_Ray ray, RCL_ArrayFunction arrayFunc,
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}
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RCL_Unit diff = h.position.y - ray.start.y;
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h.position.x = ray.start.x + ((ray.direction.x * diff) /
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RCL_nonZero(ray.direction.y));
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h.position.x =
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ray.start.x + ((ray.direction.x * diff) * rayDirYRecip) / RECIP_SCALE;
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#if RCL_RECTILINEAR
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h.distance =
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((h.position.y - ray.start.y) * RCL_UNITS_PER_SQUARE) /
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RCL_nonZero(ray.direction.y);
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((h.position.y - ray.start.y) * RCL_UNITS_PER_SQUARE * rayDirYRecip)
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/ RECIP_SCALE;
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#endif
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}
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