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Update tests
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5 changed files with 145 additions and 104 deletions
11
README.md
11
README.md
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@ -48,7 +48,16 @@ features
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- **Pure C99**, tested to run as C++ as well.
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- Optional framework **functions that handle the whole rendering**.
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- Still **flexible** -- pixels are left for you to draw in any way you want.
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- **Tested on multiple platforms** (PC, Arduboy, Pokitto, Gamebuino META).
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- **Tested on multiple platforms**:
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- PC (little endian, 64bit GNU)
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- Emscripten (web browser, JavaScript transpile)
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- Arduboy
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- Pokitto
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- Gamebuino META
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- TODO:
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- PowerPC emulator (big endian)
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- Android
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- Windows
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- **Many compile-time options** to tune the performance vs quality.
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- **Well commented** and formatted code. Automatic documentation (comments + provided Doxyfile).
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- Completely **free of legal restrictions**, do literally anything you want.
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99
programs/helloWorld.c
Normal file
99
programs/helloWorld.c
Normal file
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@ -0,0 +1,99 @@
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/*
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Simple hello world for raycastlib. Renders a single raycasted frame into
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terminal as ASCII.
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author: Miloslav Ciz
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license: CC0 1.0, public domain
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*/
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#define RCL_PIXEL_FUNCTION pixelFunc /* tell the library the name of our
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function with which we write pixels to
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the screen */
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#define RCL_COMPUTE_FLOOR_DEPTH 0 /* turn off what we don't need, to help
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performance */
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#define RCL_COMPUTE_CEILING_DEPTH 0
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#include "../raycastlib.h" // now include raycastlib itself
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#include <stdio.h> // for IO
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#define SCREEN_W 80
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#define SCREEN_H 40
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#define PIXELS_TOTAL ((SCREEN_W + 1) * SCREEN_H + 1)
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char screen[(SCREEN_W + 1) * SCREEN_H + 1]; /* our ASCII screen, with extra
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space for newlines and
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terminating 0 */
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/* Function that will tell the library height of square at each coordinates.
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We may implement it however we like, it may e.g. read the height out of a
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level array. Here we simply compute the height procedurally, without needing
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extra data. */
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RCL_Unit heightAt(int16_t x, int16_t y)
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{
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return (x < 0 || x > 10 || y < 0 || y > 10) ?
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2 * RCL_UNITS_PER_SQUARE : // two library units, imagine e.g. 2 meters
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0;
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}
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/* This is the function we write pixels to our ASCII screen with. Above we have
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told the library it should call this function during rendering. */
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void pixelFunc(RCL_PixelInfo *p)
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{
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char c = ' ';
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if (p->isWall)
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{
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switch (p->hit.direction)
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{
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case 1:
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case 2: c = '#'; break;
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case 0:
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case 3: c = '/'; break;
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default: break;
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}
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}
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else // floor/ceiling
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c = p->isFloor ? '.' : ':';
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screen[p->position.y * (SCREEN_W + 1) + p->position.x] = c;
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}
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int main()
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{
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for (int i = 0; i < PIXELS_TOTAL; ++i) // prefill screen with newlines
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screen[i] = '\n';
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screen[PIXELS_TOTAL - 1] = 0; // terminate the string
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RCL_Camera camera; // camera to specify our view
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RCL_initCamera(&camera);
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// set up the camera:
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camera.position.x = 5 * RCL_UNITS_PER_SQUARE;
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camera.position.y = 6 * RCL_UNITS_PER_SQUARE;
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camera.direction = 5 * RCL_UNITS_PER_SQUARE / 6; // 4/5 of full angle
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camera.resolution.x = SCREEN_W;
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camera.resolution.y = SCREEN_H;
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RCL_RayConstraints constraints; /* this struct tell the library more
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details about how it should cast
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rays */
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RCL_initRayConstraints(&constraints);
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constraints.maxHits = 1; // we don't need more than 1 hit here
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constraints.maxSteps = 40; // max squares a ray will travel
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/* This will start the rendering itself. The library will start calling our
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pixelFunc to render one frame. You can also try to use the complex
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rendering function, the result should be practically the same:
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RCL_renderComplex(camera,heightAt,0,0,constraints); */
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RCL_renderSimple(camera,heightAt,0,0,constraints);
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puts(screen); // print out the rendered frame
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return 0; // done!
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}
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@ -1,5 +1,8 @@
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#!/bin/bash
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PROGRAM=testSDL
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if [ "$#" -ne 1 ]; then
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echo "ERROR: expecting one argument, the name of program without extension (e.g. \"helloWorld\")"
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exit 0
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fi
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clear; clear; g++ -x c -g -fmax-errors=5 -pedantic -Wall -Wextra -o $PROGRAM $PROGRAM.c -lSDL2 2>&1 >/dev/null && ./$PROGRAM
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clear; clear; g++ -x c -g -fmax-errors=5 -pedantic -Wall -Wextra -o $1 $1.c -lSDL2 2>&1 >/dev/null && ./$1
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@ -154,7 +154,7 @@ int main()
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camera.position.y += dy * 200;
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camera.direction += dr * 10;
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camera.height = RCL_UNITS_PER_SQUARE + RCL_sinInt(frame * 16) / 2;
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camera.height = RCL_UNITS_PER_SQUARE + RCL_sin(frame * 16) / 2;
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usleep(100000);
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130
raycastlib.h
130
raycastlib.h
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@ -26,7 +26,7 @@
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author: Miloslav "drummyfish" Ciz
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license: CC0 1.0
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version: 0.905
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version: 0.906
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*/
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#include <stdint.h>
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@ -364,13 +364,13 @@ Cos function.
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@return RCL_normalized output in RCL_Units (from -RCL_UNITS_PER_SQUARE to
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RCL_UNITS_PER_SQUARE)
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*/
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RCL_Unit RCL_cosInt(RCL_Unit input);
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RCL_Unit RCL_cos(RCL_Unit input);
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RCL_Unit RCL_sinInt(RCL_Unit input);
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RCL_Unit RCL_sin(RCL_Unit input);
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RCL_Unit RCL_tanInt(RCL_Unit input);
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RCL_Unit RCL_tan(RCL_Unit input);
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RCL_Unit RCL_ctgInt(RCL_Unit input);
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RCL_Unit RCL_ctg(RCL_Unit input);
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/// Normalizes given vector to have RCL_UNITS_PER_SQUARE length.
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RCL_Vector2D RCL_normalize(RCL_Vector2D v);
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@ -378,7 +378,7 @@ RCL_Vector2D RCL_normalize(RCL_Vector2D v);
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/// Computes a cos of an angle between two vectors.
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RCL_Unit RCL_vectorsAngleCos(RCL_Vector2D v1, RCL_Vector2D v2);
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uint16_t RCL_sqrtInt(RCL_Unit value);
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uint16_t RCL_sqrt(RCL_Unit value);
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RCL_Unit RCL_dist(RCL_Vector2D p1, RCL_Vector2D p2);
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RCL_Unit RCL_len(RCL_Vector2D v);
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@ -514,50 +514,8 @@ int16_t _RCL_cameraHeightScreen = 0;
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RCL_ArrayFunction _RCL_rollFunction = 0; // says door rolling
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RCL_Unit *_RCL_floorPixelDistances = 0;
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#ifdef RCL_PROFILE
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// function call counters for profiling
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uint32_t profile_RCL_sqrtInt = 0;
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uint32_t profile_RCL_clamp = 0;
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uint32_t profile_RCL_cosInt = 0;
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uint32_t profile_RCL_angleToDirection = 0;
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uint32_t profile_RCL_dist = 0;
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uint32_t profile_RCL_len = 0;
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uint32_t profile_RCL_pointIsLeftOfRay = 0;
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uint32_t profile_RCL_castRayMultiHit = 0;
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uint32_t profile_RCL_castRay = 0;
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uint32_t profile_RCL_absVal = 0;
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uint32_t profile_RCL_normalize = 0;
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uint32_t profile_RCL_vectorsAngleCos = 0;
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uint32_t profile_RCL_perspectiveScaleVertical = 0;
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uint32_t profile_RCL_wrap = 0;
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uint32_t profile_RCL_divRoundDown = 0;
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#define RCL_profileCall(c) profile_##c += 1
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#define printProfile() {\
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printf("profile:\n");\
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printf(" RCL_sqrtInt: %d\n",profile_RCL_sqrtInt);\
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printf(" RCL_clamp: %d\n",profile_RCL_clamp);\
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printf(" RCL_cosInt: %d\n",profile_RCL_cosInt);\
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printf(" RCL_angleToDirection: %d\n",profile_RCL_angleToDirection);\
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printf(" RCL_dist: %d\n",profile_RCL_dist);\
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printf(" RCL_len: %d\n",profile_RCL_len);\
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printf(" RCL_pointIsLeftOfRay: %d\n",profile_RCL_pointIsLeftOfRay);\
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printf(" RCL_castRayMultiHit : %d\n",profile_RCL_castRayMultiHit);\
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printf(" RCL_castRay: %d\n",profile_RCL_castRay);\
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printf(" RCL_normalize: %d\n",profile_RCL_normalize);\
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printf(" RCL_vectorsAngleCos: %d\n",profile_RCL_vectorsAngleCos);\
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printf(" RCL_absVal: %d\n",profile_RCL_absVal);\
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printf(" RCL_perspectiveScaleVertical: %d\n",profile_RCL_perspectiveScaleVertical);\
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printf(" RCL_wrap: %d\n",profile_RCL_wrap);\
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printf(" RCL_divRoundDown: %d\n",profile_RCL_divRoundDown); }
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#else
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#define RCL_profileCall(c)
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#endif
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RCL_Unit RCL_clamp(RCL_Unit value, RCL_Unit valueMin, RCL_Unit valueMax)
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{
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RCL_profileCall(RCL_clamp);
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if (value >= valueMin)
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{
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if (value <= valueMax)
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@ -569,17 +527,14 @@ RCL_Unit RCL_clamp(RCL_Unit value, RCL_Unit valueMin, RCL_Unit valueMax)
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return valueMin;
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}
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static inline RCL_Unit RCL_absVal(RCL_Unit value)
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static inline RCL_Unit RCL_abs(RCL_Unit value)
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{
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RCL_profileCall(RCL_absVal);
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return value * (((value >= 0) << 1) - 1);
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}
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/// Like mod, but behaves differently for negative values.
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static inline RCL_Unit RCL_wrap(RCL_Unit value, RCL_Unit mod)
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{
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RCL_profileCall(RCL_wrap);
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RCL_Unit cmp = value < 0;
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return cmp * mod + (value % mod) - cmp;
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}
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@ -587,8 +542,6 @@ static inline RCL_Unit RCL_wrap(RCL_Unit value, RCL_Unit mod)
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/// Performs division, rounding down, NOT towards zero.
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static inline RCL_Unit RCL_divRoundDown(RCL_Unit value, RCL_Unit divisor)
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{
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RCL_profileCall(RCL_divRoundDown);
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return value / divisor - ((value >= 0) ? 0 : 1);
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}
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@ -628,10 +581,8 @@ const RCL_Unit cosLUT[128] =
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};
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#endif
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RCL_Unit RCL_cosInt(RCL_Unit input)
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RCL_Unit RCL_cos(RCL_Unit input)
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{
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RCL_profileCall(RCL_cosInt);
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input = RCL_wrap(input,RCL_UNITS_PER_SQUARE);
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#if RCL_USE_COS_LUT == 1
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@ -658,37 +609,33 @@ RCL_Unit RCL_cosInt(RCL_Unit input)
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#undef trigHelper
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RCL_Unit RCL_sinInt(RCL_Unit input)
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RCL_Unit RCL_sin(RCL_Unit input)
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{
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return RCL_cosInt(input - RCL_UNITS_PER_SQUARE / 4);
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return RCL_cos(input - RCL_UNITS_PER_SQUARE / 4);
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}
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RCL_Unit RCL_tanInt(RCL_Unit input)
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RCL_Unit RCL_tan(RCL_Unit input)
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{
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return (RCL_sinInt(input) * RCL_UNITS_PER_SQUARE) / RCL_cosInt(input);
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return (RCL_sin(input) * RCL_UNITS_PER_SQUARE) / RCL_cos(input);
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}
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RCL_Unit RCL_ctgInt(RCL_Unit input)
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RCL_Unit RCL_ctg(RCL_Unit input)
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{
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return (RCL_cosInt(input) * RCL_UNITS_PER_SQUARE) / RCL_sinInt(input);
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return (RCL_cos(input) * RCL_UNITS_PER_SQUARE) / RCL_sin(input);
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}
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RCL_Vector2D RCL_angleToDirection(RCL_Unit angle)
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{
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RCL_profileCall(RCL_angleToDirection);
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RCL_Vector2D result;
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result.x = RCL_cosInt(angle);
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result.y = -1 * RCL_sinInt(angle);
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result.x = RCL_cos(angle);
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result.y = -1 * RCL_sin(angle);
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return result;
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}
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uint16_t RCL_sqrtInt(RCL_Unit value)
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uint16_t RCL_sqrt(RCL_Unit value)
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{
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RCL_profileCall(RCL_sqrtInt);
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#ifdef RCL_RAYCAST_TINY
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uint16_t result = 0;
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uint16_t a = value;
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@ -719,16 +666,14 @@ uint16_t RCL_sqrtInt(RCL_Unit value)
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RCL_Unit RCL_dist(RCL_Vector2D p1, RCL_Vector2D p2)
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{
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RCL_profileCall(RCL_dist);
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RCL_Unit dx = p2.x - p1.x;
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RCL_Unit dy = p2.y - p1.y;
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#if RCL_USE_DIST_APPROX == 2
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// octagonal approximation
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dx = RCL_absVal(dx);
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dy = RCL_absVal(dy);
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dx = RCL_abs(dx);
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dy = RCL_abs(dy);
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return dy > dx ? dx / 2 + dy : dy / 2 + dx;
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#elif RCL_USE_DIST_APPROX == 1
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@ -760,14 +705,12 @@ RCL_Unit RCL_dist(RCL_Vector2D p1, RCL_Vector2D p2)
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dx = dx * dx;
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dy = dy * dy;
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return RCL_sqrtInt((RCL_Unit) (dx + dy));
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return RCL_sqrt((RCL_Unit) (dx + dy));
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#endif
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}
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RCL_Unit RCL_len(RCL_Vector2D v)
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{
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RCL_profileCall(RCL_len);
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RCL_Vector2D zero;
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zero.x = 0;
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zero.y = 0;
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@ -777,8 +720,6 @@ RCL_Unit RCL_len(RCL_Vector2D v)
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static inline int8_t RCL_pointIsLeftOfRay(RCL_Vector2D point, RCL_Ray ray)
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{
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RCL_profileCall(RCL_pointIsLeftOfRay);
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RCL_Unit dX = point.x - ray.start.x;
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RCL_Unit dY = point.y - ray.start.y;
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return (ray.direction.x * dY - ray.direction.y * dX) > 0;
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@ -789,8 +730,6 @@ void RCL_castRayMultiHit(RCL_Ray ray, RCL_ArrayFunction arrayFunc,
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RCL_ArrayFunction typeFunc, RCL_HitResult *hitResults,
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uint16_t *hitResultsLen, RCL_RayConstraints constraints)
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{
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RCL_profileCall(RCL_castRayMultiHit);
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RCL_Vector2D currentPos = ray.start;
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RCL_Vector2D currentSquare;
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@ -812,8 +751,8 @@ void RCL_castRayMultiHit(RCL_Ray ray, RCL_ArrayFunction arrayFunc,
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RCL_Unit dirVecLengthNorm = RCL_len(ray.direction) * RCL_UNITS_PER_SQUARE;
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delta.x = RCL_absVal(dirVecLengthNorm / RCL_nonZero(ray.direction.x));
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delta.y = RCL_absVal(dirVecLengthNorm / RCL_nonZero(ray.direction.y));
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delta.x = RCL_abs(dirVecLengthNorm / RCL_nonZero(ray.direction.x));
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delta.y = RCL_abs(dirVecLengthNorm / RCL_nonZero(ray.direction.y));
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// init DDA
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@ -991,8 +930,6 @@ void RCL_castRayMultiHit(RCL_Ray ray, RCL_ArrayFunction arrayFunc,
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RCL_HitResult RCL_castRay(RCL_Ray ray, RCL_ArrayFunction arrayFunc)
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{
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RCL_profileCall(RCL_castRay);
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RCL_HitResult result;
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uint16_t RCL_len;
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RCL_RayConstraints c;
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@ -1021,7 +958,7 @@ void RCL_castRaysMultiHit(RCL_Camera cam, RCL_ArrayFunction arrayFunc,
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/* We scale the side distances so that the middle one is
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RCL_UNITS_PER_SQUARE, which has to be this way. */
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RCL_Unit cos = RCL_nonZero(RCL_cosInt(RCL_HORIZONTAL_FOV_HALF));
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RCL_Unit cos = RCL_nonZero(RCL_cos(RCL_HORIZONTAL_FOV_HALF));
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dir1.x = (dir1.x * RCL_UNITS_PER_SQUARE) / cos;
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dir1.y = (dir1.y * RCL_UNITS_PER_SQUARE) / cos;
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@ -1139,7 +1076,7 @@ static inline int16_t _RCL_drawHorizontalColumn(
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{\
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if (doDepth) /*constant condition - compiler should optimize it out*/\
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{\
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depth = pixelInfo->depth + RCL_absVal(verticalOffset) *\
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depth = pixelInfo->depth + RCL_abs(verticalOffset) *\
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RCL_VERTICAL_DEPTH_MULTIPLY;\
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depthIncrement = depthIncrementMultiplier *\
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_RCL_horizontalDepthStep;\
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@ -1207,15 +1144,15 @@ static inline int16_t _RCL_drawWall(
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{
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_RCL_UNUSED(height)
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height = RCL_absVal(height);
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height = RCL_abs(height);
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pixelInfo->isWall = 1;
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RCL_Unit limit = RCL_clamp(yTo,limit1,limit2);
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RCL_Unit wallLength = RCL_nonZero(RCL_absVal(yTo - yFrom - 1));
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RCL_Unit wallLength = RCL_nonZero(RCL_abs(yTo - yFrom - 1));
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RCL_Unit wallPosition = RCL_absVal(yFrom - yCurrent) - increment;
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RCL_Unit wallPosition = RCL_abs(yFrom - yCurrent) - increment;
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RCL_Unit heightScaled = height * RCL_TEXTURE_INTERPOLATION_SCALE;
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_RCL_UNUSED(heightScaled);
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|
@ -1459,7 +1396,6 @@ void _RCL_columnFunctionSimple(RCL_HitResult *hits, uint16_t hitCount,
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RCL_Unit y = 0;
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RCL_Unit wallHeightScreen = 0;
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||||
RCL_Unit wallStart = _RCL_middleRow;
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RCL_Unit heightOffset = 0;
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RCL_Unit dist = 1;
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||||
|
@ -1613,7 +1549,7 @@ static inline void _RCL_precomputeFloorDistances(RCL_Camera camera,
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for (uint16_t i = startIndex; i < camera.resolution.y; ++i)
|
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dest[i] = RCL_perspectiveScaleVerticalInverse(camHeightScreenSize,
|
||||
RCL_absVal(i - _RCL_middleRow));
|
||||
RCL_abs(i - _RCL_middleRow));
|
||||
}
|
||||
|
||||
void RCL_renderComplex(RCL_Camera cam, RCL_ArrayFunction floorHeightFunc,
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|
@ -1692,8 +1628,6 @@ void RCL_renderSimple(RCL_Camera cam, RCL_ArrayFunction floorHeightFunc,
|
|||
|
||||
RCL_Vector2D RCL_normalize(RCL_Vector2D v)
|
||||
{
|
||||
RCL_profileCall(RCL_normalize);
|
||||
|
||||
RCL_Vector2D result;
|
||||
RCL_Unit l = RCL_len(v);
|
||||
l = RCL_nonZero(l);
|
||||
|
@ -1706,8 +1640,6 @@ RCL_Vector2D RCL_normalize(RCL_Vector2D v)
|
|||
|
||||
RCL_Unit RCL_vectorsAngleCos(RCL_Vector2D v1, RCL_Vector2D v2)
|
||||
{
|
||||
RCL_profileCall(RCL_vectorsAngleCos);
|
||||
|
||||
v1 = RCL_normalize(v1);
|
||||
v2 = RCL_normalize(v2);
|
||||
|
||||
|
@ -1728,8 +1660,8 @@ RCL_PixelInfo RCL_mapToScreen(RCL_Vector2D worldPosition, RCL_Unit height,
|
|||
|
||||
// rotate the point to camera space (y left/right, x forw/backw)
|
||||
|
||||
RCL_Unit cos = RCL_cosInt(camera.direction);
|
||||
RCL_Unit sin = RCL_sinInt(camera.direction);
|
||||
RCL_Unit cos = RCL_cos(camera.direction);
|
||||
RCL_Unit sin = RCL_sin(camera.direction);
|
||||
|
||||
RCL_Unit tmp = toPoint.x;
|
||||
|
||||
|
@ -1757,8 +1689,6 @@ RCL_Unit RCL_degreesToUnitsAngle(int16_t degrees)
|
|||
|
||||
RCL_Unit RCL_perspectiveScaleVertical(RCL_Unit originalSize, RCL_Unit distance)
|
||||
{
|
||||
RCL_profileCall(RCL_perspectiveScaleVertical);
|
||||
|
||||
return distance != 0 ?
|
||||
(originalSize * RCL_UNITS_PER_SQUARE) /
|
||||
((RCL_VERTICAL_FOV_TAN * 2 * distance) / RCL_UNITS_PER_SQUARE)
|
||||
|
|
Loading…
Reference in a new issue