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Update ray constraints
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parent
92258384f7
commit
751014a252
1 changed files with 15 additions and 5 deletions
20
raycastlib.h
20
raycastlib.h
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@ -116,6 +116,7 @@ typedef struct
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{
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{
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uint16_t maxHits;
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uint16_t maxHits;
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uint16_t maxSteps;
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uint16_t maxSteps;
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uint8_t computeTextureCoords; ///< Turns texture coords on/off.
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} RayConstraints;
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} RayConstraints;
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/**
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/**
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@ -579,6 +580,7 @@ int_maybe32_t _camResYLimit = 0;
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Unit _middleRow = 0;
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Unit _middleRow = 0;
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ArrayFunction _floorFunction = 0;
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ArrayFunction _floorFunction = 0;
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ArrayFunction _ceilFunction = 0;
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ArrayFunction _ceilFunction = 0;
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uint8_t _computeTextureCoords = 0;
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/// Helper function that determines intersection with both ceiling and floor.
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/// Helper function that determines intersection with both ceiling and floor.
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Unit _floorCeilFunction(int16_t x, int16_t y)
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Unit _floorCeilFunction(int16_t x, int16_t y)
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@ -651,7 +653,8 @@ void _columnFunction(HitResult *hits, uint16_t hitCount, uint16_t x, Ray ray)
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int_maybe32_t z2ScreenCeil = _middleRow - perspectiveScale(
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int_maybe32_t z2ScreenCeil = _middleRow - perspectiveScale(
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(worldZ2Ceil * _camera.resolution.y) / UNITS_PER_SQUARE,dist);
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(worldZ2Ceil * _camera.resolution.y) / UNITS_PER_SQUARE,dist);
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int_maybe32_t wallScreenHeightCeilNoClamp = z2ScreenCeil - z1ScreenCeilNoClamp;
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int_maybe32_t wallScreenHeightCeilNoClamp =
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z2ScreenCeil - z1ScreenCeilNoClamp;
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z2ScreenCeil = clamp(z2ScreenCeil,0,_camResYLimit);
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z2ScreenCeil = clamp(z2ScreenCeil,0,_camResYLimit);
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@ -698,8 +701,11 @@ void _columnFunction(HitResult *hits, uint16_t hitCount, uint16_t x, Ray ray)
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{
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{
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p.position.y = i;
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p.position.y = i;
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p.hit = hit;
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p.hit = hit;
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p.textureCoordY = ((i - z1ScreenNoClamp) * UNITS_PER_SQUARE) /
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wallScreenHeightNoClamp;
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if (_computeTextureCoords)
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p.textureCoordY = ((i - z1ScreenNoClamp) * UNITS_PER_SQUARE) /
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wallScreenHeightNoClamp;
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_pixelFunction(p);
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_pixelFunction(p);
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}
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}
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@ -711,8 +717,11 @@ void _columnFunction(HitResult *hits, uint16_t hitCount, uint16_t x, Ray ray)
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{
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{
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p.position.y = i;
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p.position.y = i;
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p.hit = hit;
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p.hit = hit;
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p.textureCoordY = ((i - z1ScreenCeilNoClamp) * UNITS_PER_SQUARE) /
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wallScreenHeightCeilNoClamp;
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if (_computeTextureCoords)
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p.textureCoordY = ((i - z1ScreenCeilNoClamp) * UNITS_PER_SQUARE) /
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wallScreenHeightCeilNoClamp;
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_pixelFunction(p);
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_pixelFunction(p);
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}
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}
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@ -766,6 +775,7 @@ void render(Camera cam, ArrayFunction floorHeightFunc, ArrayFunction
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_camera = cam;
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_camera = cam;
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_camResYLimit = cam.resolution.y - 1;
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_camResYLimit = cam.resolution.y - 1;
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_middleRow = cam.resolution.y / 2;
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_middleRow = cam.resolution.y / 2;
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_computeTextureCoords = constraints.computeTextureCoords;
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_startFloorHeight = floorHeightFunc(
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_startFloorHeight = floorHeightFunc(
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divRoundDown(cam.position.x,UNITS_PER_SQUARE),
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divRoundDown(cam.position.x,UNITS_PER_SQUARE),
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