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https://git.coom.tech/drummyfish/raycastlib.git
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Start rewriting floor
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parent
b682f37048
commit
7afd833980
1 changed files with 23 additions and 6 deletions
27
raycastlib.h
27
raycastlib.h
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@ -996,6 +996,7 @@ static inline int16_t _RCL_drawHorizontal(
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RCL_Unit verticalOffset,
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int16_t increment,
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int8_t computeDepth,
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int16_t depthIncrementMultiplier,
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RCL_PixelInfo *pixelInfo
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)
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{
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@ -1008,12 +1009,15 @@ static inline int16_t _RCL_drawHorizontal(
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pixelInfo->depth += RCL_absVal(verticalOffset) *
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RCL_VERTICAL_DEPTH_MULTIPLY;
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RCL_Unit depthIncrement = depthIncrementMultiplier *
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_RCL_horizontalDepthStep;
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for (int16_t i = yCurrent + increment;
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increment == -1 ? i >= limit : i <= limit; // TODO: is efficient?
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i += increment)
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{
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pixelInfo->position.y = i;
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pixelInfo->depth += _RCL_horizontalDepthStep;
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pixelInfo->depth += depthIncrement;
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RCL_PIXEL_FUNCTION(pixelInfo);
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}
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}
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@ -1188,7 +1192,7 @@ void _RCL_columnFunctionComplex(RCL_HitResult *hits, uint16_t hitCount, uint16_t
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#endif
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limit = _RCL_drawHorizontal(fPosY,fZ1Screen,cPosY + 1,
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_RCL_camera.resolution.y,fZ1World,-1,RCL_COMPUTE_FLOOR_DEPTH,&p);
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_RCL_camera.resolution.y,fZ1World,-1,RCL_COMPUTE_FLOOR_DEPTH,1,&p);
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// ^ purposfully allow outside screen bounds
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if (fPosY > limit)
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@ -1205,7 +1209,7 @@ void _RCL_columnFunctionComplex(RCL_HitResult *hits, uint16_t hitCount, uint16_t
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#endif
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limit = _RCL_drawHorizontal(cPosY,cZ1Screen,
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-1,fPosY - 1,cZ1World,1,RCL_COMPUTE_CEILING_DEPTH,&p);
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-1,fPosY - 1,cZ1World,1,RCL_COMPUTE_CEILING_DEPTH,1,&p);
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// ^ purposfully allow outside screen bounds here
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if (cPosY < limit)
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@ -1362,7 +1366,7 @@ void _RCL_columnFunctionSimple(RCL_HitResult *hits, uint16_t hitCount, uint16_t
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// ^ in case there is no wall
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y = _RCL_drawHorizontal(-1,wallStart,-1,_RCL_middleRow,_RCL_camera.height,1,
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RCL_COMPUTE_CEILING_DEPTH,&p);
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RCL_COMPUTE_CEILING_DEPTH,1,&p);
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// draw wall
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@ -1379,7 +1383,9 @@ void _RCL_columnFunctionSimple(RCL_HitResult *hits, uint16_t hitCount, uint16_t
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limit = _RCL_drawWall(y,wallStart,wallStart + wallHeightScreen - 1,-1,
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_RCL_camera.resolution.y,p.hit.arrayValue,1,&p);
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y = RCL_max(y,limit) + 1; // take max, in case no wall was drawn
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// y = RCL_max(y,limit) + 1; // take max, in case no wall was drawn
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y = RCL_max(y,limit); // take max, in case no wall was drawn
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// draw floor
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@ -1389,6 +1395,15 @@ void _RCL_columnFunctionSimple(RCL_HitResult *hits, uint16_t hitCount, uint16_t
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p.depth = (_RCL_camera.resolution.y - y) * _RCL_horizontalDepthStep + 1;
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#endif
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_RCL_drawHorizontal(y,_RCL_camResYLimit,-1,
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_RCL_camResYLimit,_RCL_camera.height,1,
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RCL_COMPUTE_FLOOR_DEPTH,-1,&p);
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/*
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#if RCL_COMPUTE_FLOOR_DEPTH == 1
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p.depth = (_RCL_camera.resolution.y - y) * _RCL_horizontalDepthStep + 1;
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#endif
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#if RCL_COMPUTE_FLOOR_TEXCOORDS == 1
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RCL_Unit dx = p.hit.position.x - _RCL_camera.position.x;
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RCL_Unit dy = p.hit.position.y - _RCL_camera.position.y;
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@ -1425,6 +1440,8 @@ void _RCL_columnFunctionSimple(RCL_HitResult *hits, uint16_t hitCount, uint16_t
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if (p.depth < 0) // just in case
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p.depth = 0;
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}
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*/
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}
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void RCL_renderComplex(RCL_Camera cam, RCL_ArrayFunction floorHeightFunc,
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