mirror of
https://git.coom.tech/drummyfish/raycastlib.git
synced 2024-11-21 20:29:59 +01:00
Add sprites
This commit is contained in:
parent
c25fdd486b
commit
7ddebc7b38
1 changed files with 18 additions and 15 deletions
33
testSDL.c
33
testSDL.c
|
@ -776,8 +776,8 @@ Unit ceilingHeightAt(int16_t x, int16_t y)
|
|||
*/
|
||||
void drawSpriteSquare(const unsigned char *sprite, int16_t x, int16_t y, Unit depth, int16_t size)
|
||||
{
|
||||
if (size < 0 || size > 200 || // let's not mess up with the incoming array
|
||||
sprite[0] != sprite[1]) // only draw square sprites
|
||||
if (size < 0 || size > 512 || // let's not mess up with the incoming array
|
||||
sprite[0] != sprite[1]) // only draw square sprites
|
||||
return;
|
||||
|
||||
int16_t samplingIndices[size];
|
||||
|
@ -794,8 +794,8 @@ void drawSpriteSquare(const unsigned char *sprite, int16_t x, int16_t y, Unit de
|
|||
|
||||
uint8_t c;
|
||||
|
||||
int16_t jTo = size - max(0,y + size - 88);
|
||||
int16_t iTo = size - max(0,x + size - 110);
|
||||
int16_t jTo = size - max(0,y + size - SCREEN_HEIGHT);
|
||||
int16_t iTo = size - max(0,x + size - SCREEN_WIDTH);
|
||||
|
||||
for (Unit i = max(-1 * x,0); i < iTo; ++i)
|
||||
{
|
||||
|
@ -811,7 +811,10 @@ void drawSpriteSquare(const unsigned char *sprite, int16_t x, int16_t y, Unit de
|
|||
c = sprite[columnLocation + samplingIndices[j]];
|
||||
|
||||
if (c != TRANSPARENT_COLOR)
|
||||
pixels[j * SCREEN_WIDTH + i] = c | c | c;
|
||||
pixels[(y + j) * SCREEN_WIDTH + xPos] =
|
||||
(((c & 0b00000111) * 36) << 24) |
|
||||
((((c & 0b00111000) >> 3) * 36) << 16) |
|
||||
((((c & 0b11000000) >> 6) * 85) << 8);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -905,18 +908,18 @@ int main()
|
|||
|
||||
#define placeSprite(i,s,X,Y,z,n)\
|
||||
sprites[i].mImage = s;\
|
||||
sprites[i].mPosition.x = X * UNITS_PER_SQUARE;\
|
||||
sprites[i].mPosition.y = Y * UNITS_PER_SQUARE;\
|
||||
sprites[i].mHeight = z;\
|
||||
sprites[i].mPosition.x = X * UNITS_PER_SQUARE + UNITS_PER_SQUARE / 2;\
|
||||
sprites[i].mPosition.y = Y * UNITS_PER_SQUARE + UNITS_PER_SQUARE / 2;\
|
||||
sprites[i].mHeight = z * UNITS_PER_SQUARE + UNITS_PER_SQUARE / 2;\
|
||||
sprites[i].mPixelSize = n;
|
||||
|
||||
placeSprite(0,sprite1,10,5,1,100);
|
||||
placeSprite(1,sprite1,14,5,1,100);
|
||||
placeSprite(2,sprite2,15,19,1,200);
|
||||
placeSprite(3,sprite3,8,2,1,300);
|
||||
placeSprite(4,sprite3,20,5,1,300);
|
||||
placeSprite(5,sprite3,26,18,1,300);
|
||||
placeSprite(6,sprite3,16,12,1,300);
|
||||
placeSprite(0,sprite1,10,5,1,1000);
|
||||
placeSprite(1,sprite1,14,5,1,1000);
|
||||
placeSprite(2,sprite2,15,19,1,1500);
|
||||
placeSprite(3,sprite3,8,2,1,3000);
|
||||
placeSprite(4,sprite3,20,5,1,3000);
|
||||
placeSprite(5,sprite3,26,18,1,3000);
|
||||
placeSprite(6,sprite3,16,12,1,3000);
|
||||
|
||||
#undef placeSprite
|
||||
|
||||
|
|
Loading…
Reference in a new issue