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mirror of https://git.coom.tech/drummyfish/raycastlib.git synced 2024-11-21 20:29:59 +01:00

Add RCL prefixes

This commit is contained in:
Miloslav Číž 2018-09-22 14:07:07 +02:00
parent 542104fc20
commit 8a31b45ddf

View file

@ -929,7 +929,7 @@ void RCL_castRaysMultiHit(RCL_Camera cam, RCL_ArrayFunction arrayFunc,
/**
Helper function that determines intersection with both ceiling and floor.
*/
RCL_Unit _floorCeilFunction(int16_t x, int16_t y)
RCL_Unit _RCL_floorCeilFunction(int16_t x, int16_t y)
{
RCL_Unit f = _RCL_floorFunction(x,y);
@ -969,7 +969,7 @@ RCL_Unit RCL_adjustDistance(RCL_Unit distance, RCL_Camera *camera,
// ^ prevent division by zero
}
static inline int16_t _drawWall(
static inline int16_t _RCL_drawWall(
RCL_Unit yCurrent,
RCL_Unit yFrom,
RCL_Unit yTo,
@ -1037,7 +1037,7 @@ static inline int16_t _drawWall(
return limit;
}
void _columnFunctionComplex(RCL_HitResult *hits, uint16_t hitCount, uint16_t x,
void _RCL_columnFunctionComplex(RCL_HitResult *hits, uint16_t hitCount, uint16_t x,
RCL_Ray ray)
{
// last written Y position, can never go backwards
@ -1164,7 +1164,7 @@ void _columnFunctionComplex(RCL_HitResult *hits, uint16_t hitCount, uint16_t x,
{
p.isFloor = 1;
limit = _drawWall(fPosY,fZ1Screen,fZ2Screen,cPosY + 1,
limit = _RCL_drawWall(fPosY,fZ1Screen,fZ2Screen,cPosY + 1,
_RCL_camera.resolution.y,-1,&p);
// ^ purposfully allow outside screen bounds here
@ -1180,7 +1180,7 @@ void _columnFunctionComplex(RCL_HitResult *hits, uint16_t hitCount, uint16_t x,
{
p.isFloor = 0;
limit = _drawWall(cPosY,cZ1Screen,cZ2Screen,
limit = _RCL_drawWall(cPosY,cZ1Screen,cZ2Screen,
-1,fPosY - 1,1,&p);
// ^ puposfully allow outside screen bounds here
@ -1193,7 +1193,7 @@ void _columnFunctionComplex(RCL_HitResult *hits, uint16_t hitCount, uint16_t x,
}
}
void _columnFunctionSimple(RCL_HitResult *hits, uint16_t hitCount, uint16_t x,
void _RCL_columnFunctionSimple(RCL_HitResult *hits, uint16_t hitCount, uint16_t x,
RCL_Ray ray)
{
int16_t y = 0;
@ -1310,7 +1310,7 @@ void _columnFunctionSimple(RCL_HitResult *hits, uint16_t hitCount, uint16_t x,
p.texCoords.x = p.hit.textureCoord;
y = _drawWall(y - 1,wallStart,wallStart + wallHeightScreen - 1,-1,
y = _RCL_drawWall(y - 1,wallStart,wallStart + wallHeightScreen - 1,-1,
_RCL_camera.resolution.y,1,&p) + 1;
// draw floor
@ -1388,8 +1388,8 @@ void RCL_renderComplex(RCL_Camera cam, RCL_ArrayFunction floorHeightFunc,
_RCL_horizontalDepthStep = HORIZON_DEPTH / cam.resolution.y;
RCL_castRaysMultiHit(cam,_floorCeilFunction,typeFunction,
_columnFunctionComplex,constraints);
RCL_castRaysMultiHit(cam,_RCL_floorCeilFunction,typeFunction,
_RCL_columnFunctionComplex,constraints);
}
void RCL_renderSimple(RCL_Camera cam, RCL_ArrayFunction floorHeightFunc,
@ -1431,12 +1431,12 @@ void RCL_renderSimple(RCL_Camera cam, RCL_ArrayFunction floorHeightFunc,
floorPixelDistances[i] =
RCL_perspectiveScaleInverse(camHeightScreenSize,i);
// pass to _columnFunctionSimple
// pass to _RCL_columnFunctionSimple
_RCL_floorPixelDistances = floorPixelDistances;
#endif
RCL_castRaysMultiHit(cam,_floorHeightNotZeroFunction,typeFunc,
_columnFunctionSimple, constraints);
_RCL_columnFunctionSimple, constraints);
#if RCL_COMPUTE_FLOOR_TEXCOORDS == 1
_RCL_floorPixelDistances = 0;