diff --git a/raycastlib.h b/raycastlib.h index 2974426..625d665 100644 --- a/raycastlib.h +++ b/raycastlib.h @@ -26,7 +26,7 @@ author: Miloslav "drummyfish" Ciz license: CC0 1.0 - version: 0.902 + version: 0.903 */ #include @@ -107,9 +107,11 @@ #endif #ifndef RCL_VERTICAL_FOV -#define RCL_VERTICAL_FOV (RCL_UNITS_PER_SQUARE / 2) +#define RCL_VERTICAL_FOV (RCL_UNITS_PER_SQUARE / 5) #endif +#define RCL_VERTICAL_FOV_TAN (RCL_VERTICAL_FOV * 4) ///< tan approximation + #ifndef RCL_HORIZONTAL_FOV #define RCL_HORIZONTAL_FOV (RCL_UNITS_PER_SQUARE / 4) #endif @@ -890,8 +892,18 @@ void RCL_castRayMultiHit(RCL_Ray ray, RCL_ArrayFunction arrayFunc, #if !RCL_RECTILINEAR h.distance = RCL_dist(h.position,ray.start); -#endif +#else + h.distance = (h.distance * 23) / 32; + /* ^ UGLY HACK + + For some reason the computed distance with rectilinear is larger, the + correct distance is about 0.711 (~= 23/32) of the computed distance, so + we correct it here in this ugly way. + + TODO: investigate why, fix nicely + */ +#endif if (typeFunc != 0) h.type = typeFunc(currentSquare.x,currentSquare.y); @@ -1202,20 +1214,6 @@ static inline int16_t _RCL_drawWall( RCL_Unit textureCoordScaled = pixelInfo->texCoords.y; -#if RCL_RECTILINEAR - RCL_Unit tmp = pixelInfo->depth; - pixelInfo->depth = (pixelInfo->depth * 23) / 32; - - /* ^ UGLY HACK - - For some reason the computed distance with rectilinear is larger, the - correct distance is about 0.711 (~= 23/32) of the computed distance, so - we correct it here in this ugly way. - - TODO: investigate why, fix nicely - */ -#endif - for (RCL_Unit i = yCurrent + increment; increment == -1 ? i >= limit : i <= limit; // TODO: is efficient? i += increment) @@ -1232,10 +1230,6 @@ static inline int16_t _RCL_drawWall( RCL_PIXEL_FUNCTION(pixelInfo); } -#if RCL_RECTILINEAR - pixelInfo->depth = tmp; -#endif - return limit; } @@ -1697,10 +1691,11 @@ RCL_PixelInfo RCL_mapToScreen(RCL_Vector2D worldPosition, RCL_Unit height, result.position.x = middleColumn + (-1 * toPoint.y * middleColumn) / RCL_nonZero(result.depth); - result.position.y = camera.resolution.y / 2 - - (((3 * camera.resolution.y) / 4 ) * - RCL_perspectiveScale(height - camera.height,result.depth)) - / RCL_UNITS_PER_SQUARE + camera.shear; + result.position.y = + camera.resolution.y / 2 - + (RCL_perspectiveScale(height - camera.height,result.depth) + * camera.resolution.y) / RCL_UNITS_PER_SQUARE + + camera.shear; return result; } @@ -1716,7 +1711,7 @@ RCL_Unit RCL_perspectiveScale(RCL_Unit originalSize, RCL_Unit distance) return distance != 0 ? (originalSize * RCL_UNITS_PER_SQUARE) / - ((RCL_VERTICAL_FOV * 2 * distance) / RCL_UNITS_PER_SQUARE) + ((RCL_VERTICAL_FOV_TAN * 2 * distance) / RCL_UNITS_PER_SQUARE) : 0; } @@ -1726,7 +1721,7 @@ RCL_Unit RCL_perspectiveScaleInverse(RCL_Unit originalSize, return scaledSize != 0 ? (originalSize * RCL_UNITS_PER_SQUARE + RCL_UNITS_PER_SQUARE / 2) / // ^ take the middle - ((RCL_VERTICAL_FOV * 2 * scaledSize) / RCL_UNITS_PER_SQUARE) + ((RCL_VERTICAL_FOV_TAN * 2 * scaledSize) / RCL_UNITS_PER_SQUARE) : RCL_INFINITY; }