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Bug workaround
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@ -804,6 +804,9 @@ void _columnFunction(HitResult *hits, uint16_t hitCount, uint16_t x, Ray ray)
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if (zTop <= zBottomCeil)
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zBottomCeil = zTop; // walls on ceiling and floor met
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if (z1Screen == 0) // TMP: nasty shear bug workaround
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z1Screen = -1;
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// draw floor until wall
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p.isWall = 0;
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