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Bug workaround

This commit is contained in:
Miloslav Číž 2018-09-11 13:33:06 +02:00
parent 41bcf97f36
commit 8ffa4b3d81

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@ -804,6 +804,9 @@ void _columnFunction(HitResult *hits, uint16_t hitCount, uint16_t x, Ray ray)
if (zTop <= zBottomCeil)
zBottomCeil = zTop; // walls on ceiling and floor met
if (z1Screen == 0) // TMP: nasty shear bug workaround
z1Screen = -1;
// draw floor until wall
p.isWall = 0;