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Remove TODOs

This commit is contained in:
Miloslav Číž 2018-09-20 18:00:36 +02:00
parent 2c682a25b9
commit 912b86a27d

View file

@ -532,8 +532,6 @@ RCL_Unit RCL_cosInt(RCL_Unit input)
{
RCL_profileCall(RCL_cosInt);
// TODO: could be optimized with LUT
input = RCL_wrap(input,RCL_UNITS_PER_SQUARE);
#if RCL_USE_COS_LUT == 1
@ -913,8 +911,6 @@ void RCL_castRaysMultiHit(RCL_Camera cam, RCL_ArrayFunction arrayFunc,
*/
RCL_Unit _floorCeilFunction(int16_t x, int16_t y)
{
// TODO: adjust also for RCL_RAYCAST_TINY
RCL_Unit f = _RCL_floorFunction(x,y);
if (_RCL_ceilFunction == 0)
@ -1373,8 +1369,7 @@ void RCL_renderSimple(RCL_Camera cam, RCL_ArrayFunction floorHeightFunc,
(_RCL_camera.resolution.y * (_RCL_camera.height - RCL_UNITS_PER_SQUARE)) /
RCL_UNITS_PER_SQUARE;
// TODO
_RCL_horizontalDepthStep = (12 * RCL_UNITS_PER_SQUARE) / cam.resolution.y;
_RCL_horizontalDepthStep = HORIZON_DEPTH / cam.resolution.y;
constraints.maxHits =
@ -1435,8 +1430,6 @@ RCL_Unit RCL_vectorsAngleCos(RCL_Vector2D v1, RCL_Vector2D v2)
RCL_PixelInfo RCL_mapToScreen(RCL_Vector2D worldPosition, RCL_Unit height,
RCL_Camera camera)
{
// TODO: precompute some stuff that's constant in the frame
RCL_PixelInfo result;
RCL_Unit d = RCL_dist(worldPosition,camera.position);
@ -1507,8 +1500,6 @@ void RCL_moveCameraWithCollision(RCL_Camera *camera, RCL_Vector2D planeOffset,
RCL_Unit heightOffset, RCL_ArrayFunction floorHeightFunc,
RCL_ArrayFunction ceilingHeightFunc, int8_t computeHeight, int8_t force)
{
// TODO: have the cam coll parameters precomputed as macros? => faster
int8_t movesInPlane = planeOffset.x != 0 || planeOffset.y != 0;
int16_t xSquareNew, ySquareNew;