mirror of
https://git.coom.tech/drummyfish/raycastlib.git
synced 2024-11-21 20:29:59 +01:00
Fix a bug
This commit is contained in:
parent
b774d8fdd1
commit
964d22467d
2 changed files with 36 additions and 7 deletions
16
raycastlib.h
16
raycastlib.h
|
@ -245,6 +245,7 @@ void castRaySquare(Ray localRay, Vector2D *nextCellOffset,
|
||||||
collisionPointOffset->c2 = \
|
collisionPointOffset->c2 = \
|
||||||
(((int32_t) collisionPointOffset->c1) * localRay.direction.c2) /\
|
(((int32_t) collisionPointOffset->c1) * localRay.direction.c2) /\
|
||||||
((localRay.direction.c1 == 0) ? 1 : localRay.direction.c1);\
|
((localRay.direction.c1 == 0) ? 1 : localRay.direction.c1);\
|
||||||
|
Unit nextC2 = localRay.start.c2 + collisionPointOffset->c2;\
|
||||||
}
|
}
|
||||||
|
|
||||||
#define helper2(n1,n2,c)\
|
#define helper2(n1,n2,c)\
|
||||||
|
@ -255,41 +256,44 @@ void castRaySquare(Ray localRay, Vector2D *nextCellOffset,
|
||||||
|
|
||||||
if (localRay.direction.x > 0)
|
if (localRay.direction.x > 0)
|
||||||
{
|
{
|
||||||
criticalLine.start.x = UNITS_PER_SQUARE;
|
criticalLine.start.x = UNITS_PER_SQUARE - 1;
|
||||||
|
|
||||||
if (localRay.direction.y > 0)
|
if (localRay.direction.y > 0)
|
||||||
{
|
{
|
||||||
// top right
|
// top right
|
||||||
criticalLine.start.y = UNITS_PER_SQUARE;
|
criticalLine.start.y = UNITS_PER_SQUARE - 1;
|
||||||
helper2(1,1,1)
|
helper2(1,1,1)
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// bottom right
|
// bottom right
|
||||||
criticalLine.start.y = -1;
|
criticalLine.start.y = 0;
|
||||||
helper2(-1,1,0)
|
helper2(-1,1,0)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
criticalLine.start.x = -1;
|
criticalLine.start.x = 0;
|
||||||
|
|
||||||
if (localRay.direction.y > 0)
|
if (localRay.direction.y > 0)
|
||||||
{
|
{
|
||||||
// top left
|
// top left
|
||||||
criticalLine.start.y = UNITS_PER_SQUARE;
|
criticalLine.start.y = UNITS_PER_SQUARE - 1;
|
||||||
helper2(1,-1,0)
|
helper2(1,-1,0)
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// bottom left
|
// bottom left
|
||||||
criticalLine.start.y = -1;
|
criticalLine.start.y = 0;
|
||||||
helper2(-1,-1,1)
|
helper2(-1,-1,1)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#undef helper2
|
#undef helper2
|
||||||
#undef helper
|
#undef helper
|
||||||
|
|
||||||
|
collisionPointOffset->x += nextCellOffset->x;
|
||||||
|
collisionPointOffset->y += nextCellOffset->y;
|
||||||
}
|
}
|
||||||
|
|
||||||
void castRayMultiHit(Ray ray, int16_t (*arrayFunc)(int16_t, int16_t),
|
void castRayMultiHit(Ray ray, int16_t (*arrayFunc)(int16_t, int16_t),
|
||||||
|
|
27
test.c
27
test.c
|
@ -6,6 +6,7 @@
|
||||||
|
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include "raycastlib.h"
|
#include "raycastlib.h"
|
||||||
|
#include <time.h>
|
||||||
|
|
||||||
int16_t testArrayFunc(int16_t x, int16_t y)
|
int16_t testArrayFunc(int16_t x, int16_t y)
|
||||||
{
|
{
|
||||||
|
@ -72,10 +73,19 @@ int main()
|
||||||
0,
|
0,
|
||||||
100, 100,
|
100, 100,
|
||||||
10, 9,
|
10, 9,
|
||||||
10240, 10239,
|
10240, 10240,
|
||||||
16))
|
16))
|
||||||
return 1;
|
return 1;
|
||||||
|
|
||||||
|
if (!testSingleRay(
|
||||||
|
400,
|
||||||
|
6811,
|
||||||
|
-629,805,
|
||||||
|
-1, 7,
|
||||||
|
-1, 7325,
|
||||||
|
16))
|
||||||
|
return 1;
|
||||||
|
|
||||||
for (Unit i = -UNITS_PER_SQUARE; i <= UNITS_PER_SQUARE; i += 64)
|
for (Unit i = -UNITS_PER_SQUARE; i <= UNITS_PER_SQUARE; i += 64)
|
||||||
{
|
{
|
||||||
Unit v = sinInt(i);
|
Unit v = sinInt(i);
|
||||||
|
@ -88,5 +98,20 @@ int main()
|
||||||
//printf("\n");
|
//printf("\n");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
printf("benchmark:\n");
|
||||||
|
|
||||||
|
time_t start,end;
|
||||||
|
double dif;
|
||||||
|
|
||||||
|
time (&start);
|
||||||
|
|
||||||
|
for (int i = 0; i < 1000; ++i)
|
||||||
|
printf("*");
|
||||||
|
|
||||||
|
time (&end);
|
||||||
|
dif = difftime (end,start);
|
||||||
|
printf ("Your calculations took %.2lf seconds to run.\n", dif );
|
||||||
|
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue