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Improve loop
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1 changed files with 3 additions and 3 deletions
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@ -887,10 +887,10 @@ void _columnFunction(HitResult *hits, uint16_t hitCount, uint16_t x, Ray ray)
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p.depth = (i - _fogStartYTop) * _floorDepthStep + ceilCameraDiff;
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_pixelFunction(&p);
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}
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}
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if (z1ScreenCeil > y2)
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if (z1ScreenCeil > y2)
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y2 = z1ScreenCeil;
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}
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// draw floor wall
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