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Improve loop

This commit is contained in:
Miloslav Číž 2018-09-12 15:59:32 +02:00
parent d9c571e13f
commit 9801297121

View file

@ -887,10 +887,10 @@ void _columnFunction(HitResult *hits, uint16_t hitCount, uint16_t x, Ray ray)
p.depth = (i - _fogStartYTop) * _floorDepthStep + ceilCameraDiff;
_pixelFunction(&p);
}
}
if (z1ScreenCeil > y2)
y2 = z1ScreenCeil;
if (z1ScreenCeil > y2)
y2 = z1ScreenCeil;
}
// draw floor wall