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Finish DDA

This commit is contained in:
Miloslav Číž 2018-09-24 18:33:40 +02:00
parent e9e50a2d41
commit 980be935d0
2 changed files with 98 additions and 155 deletions

View file

@ -460,7 +460,6 @@ RCL_Unit *_RCL_floorPixelDistances = 0;
uint32_t profile_RCL_dist = 0;
uint32_t profile_RCL_len = 0;
uint32_t profile_RCL_pointIfLeftOfRay = 0;
uint32_t profile_RCL_castRaySquare = 0;
uint32_t profile_RCL_castRayMultiHit = 0;
uint32_t profile_RCL_castRay = 0;
uint32_t profile_RCL_absVal = 0;
@ -480,7 +479,6 @@ RCL_Unit *_RCL_floorPixelDistances = 0;
printf(" RCL_dist: %d\n",profile_RCL_dist);\
printf(" RCL_len: %d\n",profile_RCL_len);\
printf(" RCL_pointIfLeftOfRay: %d\n",profile_RCL_pointIfLeftOfRay);\
printf(" RCL_castRaySquare: %d\n",profile_RCL_castRaySquare);\
printf(" RCL_castRayMultiHit : %d\n",profile_RCL_castRayMultiHit);\
printf(" RCL_castRay: %d\n",profile_RCL_castRay);\
printf(" RCL_normalize: %d\n",profile_RCL_normalize);\
@ -715,13 +713,12 @@ static inline int8_t RCL_pointIfLeftOfRay(RCL_Vector2D point, RCL_Ray ray)
}
/**
DEPRECATED in favor of DDA.
Casts a ray within a single square, to collide with the square borders.
*/
void RCL_castRaySquare(RCL_Ray *localRay, RCL_Vector2D *nextCellOff,
RCL_Vector2D *collOff)
{
RCL_profileCall(RCL_castRaySquare);
nextCellOff->x = 0;
nextCellOff->y = 0;
@ -786,8 +783,6 @@ void RCL_castRaySquare(RCL_Ray *localRay, RCL_Vector2D *nextCellOff,
collOff->y += nextCellOff->y;
}
int aaaaaa = 0;
void RCL_castRayMultiHit(RCL_Ray ray, RCL_ArrayFunction arrayFunc,
RCL_ArrayFunction typeFunc, RCL_HitResult *hitResults,
uint16_t *hitResultsLen, RCL_RayConstraints constraints)
@ -806,149 +801,116 @@ void RCL_castRayMultiHit(RCL_Ray ray, RCL_ArrayFunction arrayFunc,
RCL_Unit squareType = arrayFunc(currentSquare.x,currentSquare.y);
RCL_Vector2D no, co; // next cell offset, collision offset
// DDA variables
RCL_Vector2D nextSideDist; // dist. from start to the next side in given axis
RCL_Vector2D delta;
RCL_Unit currentDist = 0;
RCL_Vector2D step; // -1 or 1 for each axis
int8_t stepHorizontal = 0; // whether the last step was hor. or vert.
no.x = 0; // just to supress a warning
no.y = 0;
co.x = 0;
co.y = 0;
nextSideDist.x = 0;
nextSideDist.y = 0;
RCL_Vector2D nextSideDist;
RCL_Vector2D delta;
RCL_Unit currentDist = 0;
RCL_Vector2D step;
RCL_Unit dirVecLength = RCL_len(ray.direction);
nextSideDist.x = 0;
nextSideDist.y = 0;
delta.x = RCL_absVal((RCL_UNITS_PER_SQUARE * dirVecLength) /
RCL_nonZero(ray.direction.x));
RCL_Unit dirVecLength = RCL_len(ray.direction);
delta.y = RCL_absVal((RCL_UNITS_PER_SQUARE * dirVecLength) /
RCL_nonZero(ray.direction.y));
delta.x = RCL_absVal((RCL_UNITS_PER_SQUARE * dirVecLength) / RCL_nonZero(ray.direction.x));
delta.y = RCL_absVal((RCL_UNITS_PER_SQUARE * dirVecLength) / RCL_nonZero(ray.direction.y));
// init DDA
int8_t stepHorizontal = 0;
if (ray.direction.x < 0)
{
step.x = -1;
nextSideDist.x = (RCL_wrap(ray.start.x,RCL_UNITS_PER_SQUARE) * delta.x) / RCL_UNITS_PER_SQUARE;
}
else
{
step.x = 1;
nextSideDist.x = ((RCL_wrap(RCL_UNITS_PER_SQUARE - ray.start.x,RCL_UNITS_PER_SQUARE)) * delta.x) / RCL_UNITS_PER_SQUARE;
}
if (ray.direction.y < 0)
{
step.y = -1;
nextSideDist.y = (RCL_wrap(ray.start.y,RCL_UNITS_PER_SQUARE) * delta.y) / RCL_UNITS_PER_SQUARE;
}
else
{
step.y = 1;
nextSideDist.y = ((RCL_wrap(RCL_UNITS_PER_SQUARE - ray.start.y,RCL_UNITS_PER_SQUARE)) * delta.y) / RCL_UNITS_PER_SQUARE;
}
if (ray.direction.x < 0)
{
step.x = -1;
nextSideDist.x = (RCL_wrap(ray.start.x,RCL_UNITS_PER_SQUARE) * delta.x) /
RCL_UNITS_PER_SQUARE;
}
else
{
step.x = 1;
nextSideDist.x =
((RCL_wrap(RCL_UNITS_PER_SQUARE - ray.start.x,RCL_UNITS_PER_SQUARE)) *
delta.x) / RCL_UNITS_PER_SQUARE;
}
if (ray.direction.y < 0)
{
step.y = -1;
nextSideDist.y = (RCL_wrap(ray.start.y,RCL_UNITS_PER_SQUARE) * delta.y) /
RCL_UNITS_PER_SQUARE;
}
else
{
step.y = 1;
nextSideDist.y =
((RCL_wrap(RCL_UNITS_PER_SQUARE - ray.start.y,RCL_UNITS_PER_SQUARE)) *
delta.y) / RCL_UNITS_PER_SQUARE;
}
// DDA loop
for (uint16_t i = 0; i < constraints.maxSteps; ++i)
{
RCL_Unit currentType = arrayFunc(currentSquare.x,currentSquare.y);
if (currentType != squareType)
{
// collision
RCL_HitResult h;
h.arrayValue = currentType;
h.doorRoll = 0;
h.position = currentPos;
h.square = currentSquare;
// h.distance = RCL_dist(initialPos,currentPos);
h.distance =
currentDist;
h.distance = currentDist;
if (stepHorizontal)
{
h.position.x = currentSquare.x * RCL_UNITS_PER_SQUARE;
h.direction = 3;
if (step.x == -1)
{
h.direction = 1;
h.position.x += RCL_UNITS_PER_SQUARE;
}
RCL_Unit diff = h.position.x - ray.start.x;
h.position.y = ray.start.y + ((ray.direction.y * diff) / RCL_nonZero(ray.direction.x));
h.textureCoord = h.position.y;
h.distance =
((h.position.x - ray.start.x) * RCL_UNITS_PER_SQUARE) / RCL_nonZero(ray.direction.x);
}
else
{
h.position.y = currentSquare.y * RCL_UNITS_PER_SQUARE;
h.direction = 2;
if (step.y == -1)
{
h.direction = 0;
h.position.y += RCL_UNITS_PER_SQUARE;
}
RCL_Unit diff = h.position.y - ray.start.y;
h.position.x = ray.start.x + ((ray.direction.x * diff) / RCL_nonZero(ray.direction.y));
h.textureCoord = h.position.x;
h.distance =
((h.position.y - ray.start.y) * RCL_UNITS_PER_SQUARE) / RCL_nonZero(ray.direction.y);
}
if (typeFunc != 0)
h.type = typeFunc(currentSquare.x,currentSquare.y);
/*
if (no.y > 0)
if (stepHorizontal)
{
h.direction = 0;
#if RCL_COMPUTE_WALL_TEXCOORDS == 1
h.textureCoord = RCL_wrap(currentPos.x,RCL_UNITS_PER_SQUARE);
#endif
}
else if (no.x > 0)
{
h.direction = 1;
#if RCL_COMPUTE_WALL_TEXCOORDS == 1
h.textureCoord =
RCL_wrap(RCL_UNITS_PER_SQUARE - currentPos.y,RCL_UNITS_PER_SQUARE);
#endif
}
else if (no.y < 0)
{
h.direction = 2;
#if RCL_COMPUTE_WALL_TEXCOORDS == 1
h.textureCoord =
RCL_wrap(RCL_UNITS_PER_SQUARE - currentPos.x,RCL_UNITS_PER_SQUARE);
#endif
h.position.x = currentSquare.x * RCL_UNITS_PER_SQUARE;
h.direction = 3;
if (step.x == -1)
{
h.direction = 1;
h.position.x += RCL_UNITS_PER_SQUARE;
}
RCL_Unit diff = h.position.x - ray.start.x;
h.position.y = ray.start.y + ((ray.direction.y * diff) /
RCL_nonZero(ray.direction.x));
h.textureCoord = h.position.y;
h.distance =
((h.position.x - ray.start.x) * RCL_UNITS_PER_SQUARE) /
RCL_nonZero(ray.direction.x);
}
else
{
h.direction = 3;
#if RCL_COMPUTE_WALL_TEXCOORDS == 1
h.textureCoord = RCL_wrap(currentPos.y,RCL_UNITS_PER_SQUARE);
#endif
h.position.y = currentSquare.y * RCL_UNITS_PER_SQUARE;
h.direction = 2;
if (step.y == -1)
{
h.direction = 0;
h.position.y += RCL_UNITS_PER_SQUARE;
}
RCL_Unit diff = h.position.y - ray.start.y;
h.position.x = ray.start.x + ((ray.direction.x * diff) /
RCL_nonZero(ray.direction.y));
h.textureCoord = h.position.x;
h.distance =
((h.position.y - ray.start.y) * RCL_UNITS_PER_SQUARE) /
RCL_nonZero(ray.direction.y);
}
*/
if (typeFunc != 0)
h.type = typeFunc(currentSquare.x,currentSquare.y);
#if RCL_COMPUTE_WALL_TEXCOORDS == 1
if (_RCL_rollFunction != 0)
h.doorRoll = _RCL_rollFunction(currentSquare.x,currentSquare.y);
@ -964,36 +926,22 @@ h.distance =
break;
}
// ray.start.x = RCL_wrap(currentPos.x,RCL_UNITS_PER_SQUARE);
// ray.start.y = RCL_wrap(currentPos.y,RCL_UNITS_PER_SQUARE);
// DDA step
if (nextSideDist.x < nextSideDist.y)
{
currentDist = nextSideDist.x;
nextSideDist.x += delta.x;
currentSquare.x += step.x;
stepHorizontal = 1;
}
else
{
currentDist = nextSideDist.y;
nextSideDist.y += delta.y;
currentSquare.y += step.y;
stepHorizontal = 0;
}
// RCL_castRaySquare(&ray,&no,&co);
// currentSquare.x += no.x;
// currentSquare.y += no.y;
// offset into the next cell
// currentPos.x += co.x;
// currentPos.y += co.y;
if (nextSideDist.x < nextSideDist.y)
{
currentDist = nextSideDist.x;
nextSideDist.x += delta.x;
currentSquare.x += step.x;
stepHorizontal = 1;
}
else
{
currentDist = nextSideDist.y;
nextSideDist.y += delta.y;
currentSquare.y += step.y;
stepHorizontal = 0;
}
}
}
@ -1040,9 +988,6 @@ void RCL_castRaysMultiHit(RCL_Camera cam, RCL_ArrayFunction arrayFunc,
for (int16_t i = 0; i < cam.resolution.x; ++i)
{
aaaaaa = i == 100;
r.direction.x = dir1.x + currentDX / cam.resolution.x;
r.direction.y = dir1.y + currentDY / cam.resolution.x;
@ -1152,8 +1097,6 @@ static inline int16_t _RCL_drawHorizontal(
if (doCoords)/*constant condition - compiler should optimize it out*/\
{\
RCL_Unit d = _RCL_floorPixelDistances[pixPos];\
/* d = (d * RCL_UNITS_PER_SQUARE) / rayCameraCos;*/\
/* ^ inverse of RCL_adjustDistance(...) */\
pixelInfo->texCoords.x =\
_RCL_camera.position.x + ((d * dx) / (pixelInfo->hit.distance));\
pixelInfo->texCoords.y =\

2
test.c
View file

@ -285,7 +285,7 @@ int main()
0,
0,
100, 100,
10, 9,
9, 10,
10240, 10240,
16))
return 1;