From 9852aec2ef83c3ad3b241f3981b55a563a2759f8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Miloslav=20=C4=8C=C3=AD=C5=BE?= Date: Tue, 25 Jun 2019 15:08:18 +0000 Subject: [PATCH] Update README.md --- README.md | 34 +++++++++++++++++----------------- 1 file changed, 17 insertions(+), 17 deletions(-) diff --git a/README.md b/README.md index 1f6cf46..8396970 100644 --- a/README.md +++ b/README.md @@ -33,23 +33,23 @@ Gamebuino META (Arduino 32bit console, 48 MHz, 32 kB RAM): features -------- -- Very fast, small and efficient. -- Uses only integer math (32bit). -- No dependencies (uses only stdint standard library), extremely portable. -- Single header, KISS. -- Advanced rendering of variable height floor and ceiling. -- Textured walls and floor. -- Depth information (e.g. for fog or z-buffer rendering). -- Camera shearing (looking up/down). -- Camera movement with collisions. -- Partial support for opening door. -- Pure C99, tested to run as C++ as well. -- Optional framework functions that handle the whole rendering. -- Still flexible -- pixels are left for you to draw in any way you want. -- Tested on multiple platforms (PC, Arduboy, Pokitto, Gamebuino META). -- Many compile-time options to tune the performance vs quality. -- Well commented and formatted code. -- Completely free of legal restrictions, do literally anything you want. +- Very **fast, small and efficient**. +- Uses **only integer math** (32bit). The tiny version should only require 16bit, but isn't completed. +- **No dependencies** (uses only stdint standard library), extremely portable. +- **Single header**, KISS. +- Advanced rendering of **variable height floor and ceiling**. +- **Textured walls and floor**. +- **Depth information** (e.g. for fog or z-buffer rendering). +- **Camera shearing** (looking up/down). +- Camera movement with **collisions**. +- Partial support for **opening door**. +- **Pure C99**, tested to run as C++ as well. +- Optional framework **functions that handle the whole rendering**. +- Still **flexible** -- pixels are left for you to draw in any way you want. +- **Tested on multiple platforms** (PC, Arduboy, Pokitto, Gamebuino META). +- **Many compile-time options** to tune the performance vs quality. +- **Well commented** and formatted code. +- Completely **free of legal restrictions**, do literally anything you want. **NOTE**: Backwards compatibility isn't a goal of this libraray. It is meant to be an as-is set of tools that the users is welcome to adjust for their