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Reorders structs
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1 changed files with 4 additions and 4 deletions
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@ -117,8 +117,8 @@
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/// Position in 2D space.
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/// Position in 2D space.
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typedef struct
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typedef struct
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{
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{
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Unit y;
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Unit x;
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Unit x;
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Unit y;
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} Vector2D;
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} Vector2D;
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typedef struct
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typedef struct
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@ -129,16 +129,16 @@ typedef struct
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typedef struct
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typedef struct
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{
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{
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Vector2D square; ///< Collided square coordinates.
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Vector2D position; ///< Exact collision position in Units.
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Unit distance; /**< Euclidean distance to the hit position, or -1 if
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Unit distance; /**< Euclidean distance to the hit position, or -1 if
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no collision happened. */
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no collision happened. */
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uint8_t direction; ///< Direction of hit.
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Unit textureCoord; ///< Normalized (0 to UNITS_PER_SQUARE - 1) tex coord.
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Unit textureCoord; ///< Normalized (0 to UNITS_PER_SQUARE - 1) tex coord.
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Vector2D square; ///< Collided square coordinates.
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Vector2D position; ///< Exact collision position in Units.
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Unit arrayValue; /** Value returned by array function (most often this
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Unit arrayValue; /** Value returned by array function (most often this
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will be the floor height). */
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will be the floor height). */
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Unit type; /**< Integer identifying type of square (number
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Unit type; /**< Integer identifying type of square (number
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returned by type function, e.g. texture index).*/
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returned by type function, e.g. texture index).*/
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uint8_t direction; ///< Direction of hit.
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Unit doorRoll; ///< Holds value of door roll.
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Unit doorRoll; ///< Holds value of door roll.
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} HitResult;
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} HitResult;
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