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Update WIP floor texturing
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parent
42057b3b6b
commit
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1 changed files with 13 additions and 5 deletions
18
raycastlib.h
18
raycastlib.h
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@ -1273,7 +1273,8 @@ RCL_Unit coordStep = 1;
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p.isWall = 0;
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p.depth = (_RCL_camera.resolution.y - y) * _RCL_horizontalDepthStep + 1;
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/* WIP: floor textures
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/*
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//WIP: floor textures
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RCL_Unit dx = p.hit.position.x - _RCL_camera.position.x;
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RCL_Unit dy = p.hit.position.y - _RCL_camera.position.y;
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RCL_Unit pixPos = y - _RCL_middleRow;
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@ -1281,14 +1282,21 @@ RCL_Unit pixPos = y - _RCL_middleRow;
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while (y < _RCL_camera.resolution.y)
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{
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/* WIP: floor textures
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RCL_Unit d = RCL_perspectiveScaleInverse(_RCL_camera.height,pixPos);
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/*
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// WIP: floor textures
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RCL_Unit d = RCL_perspectiveScaleInverse( (_RCL_camera.height * _RCL_camera.resolution.y) / RCL_UNITS_PER_SQUARE ,pixPos);
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if (x == 17)
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printf("y = %d: %d %d %d %d\n",y,p.texCoords.x,p.texCoords.y,d,p.hit.distance);
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d = (d * RCL_UNITS_PER_SQUARE) /
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RCL_vectorsAngleCos(RCL_angleToDirection(_RCL_camera.direction),ray.direction);
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p.texCoords.x = _RCL_camera.position.x + ((d * dx) / p.hit.distance) / 32;
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p.texCoords.y = _RCL_camera.position.y + ((d * dy) / p.hit.distance) / 32;
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p.texCoords.x = _RCL_camera.position.x + ((d * dx) / (p.hit.distance));
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p.texCoords.y = _RCL_camera.position.y + ((d * dy) / (p.hit.distance));
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pixPos++;
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*/
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p.position.y = y;
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RCL_PIXEL_FUNCTION(&p);
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++y;
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