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Fix texture overflow

This commit is contained in:
Miloslav Číž 2018-09-06 09:57:38 +02:00
parent 184cfb633c
commit aa88bdaa3e

View file

@ -745,7 +745,7 @@ void _columnFunction(HitResult *hits, uint16_t hitCount, uint16_t x, Ray ray)
p.hit = hit; p.hit = hit;
if (_computeTextureCoords) if (_computeTextureCoords)
p.textureCoordY = UNITS_PER_SQUARE - ((i - z1ScreenNoClamp) * p.textureCoordY = UNITS_PER_SQUARE - 1 -((i - z1ScreenNoClamp) *
UNITS_PER_SQUARE) / wallScreenHeightNoClamp; UNITS_PER_SQUARE) / wallScreenHeightNoClamp;
_pixelFunction(p); _pixelFunction(p);
@ -766,7 +766,7 @@ void _columnFunction(HitResult *hits, uint16_t hitCount, uint16_t x, Ray ray)
p.hit = hit; p.hit = hit;
if (_computeTextureCoords) if (_computeTextureCoords)
p.textureCoordY = UNITS_PER_SQUARE - ((i - z1ScreenCeilNoClamp) * p.textureCoordY = UNITS_PER_SQUARE - 1 - ((i - z1ScreenCeilNoClamp) *
UNITS_PER_SQUARE) / wallScreenHeightCeilNoClamp; UNITS_PER_SQUARE) / wallScreenHeightCeilNoClamp;
_pixelFunction(p); _pixelFunction(p);