mirror of
https://git.coom.tech/drummyfish/raycastlib.git
synced 2024-11-21 20:29:59 +01:00
Remove redundant code
This commit is contained in:
parent
33158c634e
commit
b587a2c0e5
1 changed files with 64 additions and 4 deletions
68
raycastlib.h
68
raycastlib.h
|
@ -961,6 +961,68 @@ RCL_Unit RCL_adjustDistance(RCL_Unit distance, RCL_Camera *camera,
|
|||
// ^ prevent division by zero
|
||||
}
|
||||
|
||||
/*
|
||||
// WIP DEMACRO
|
||||
|
||||
static inline void _drawWall(
|
||||
int16_t yCurrent, int16_t yFrom, int16_t yTo, int16_t limit1, int16_t limit2,
|
||||
int16_t increment,
|
||||
RCL_PixelInfo *pixelInfo,
|
||||
)
|
||||
{
|
||||
int16_t limit = RCL_clamp(pref##Z2Screen,l1,l2);\
|
||||
|
||||
RCL_Unit wallLength = yTo - yFrom - 1;
|
||||
|
||||
wallLength = RCL_nonZero(wallLength);
|
||||
|
||||
RCL_Unit wallPosition = RCL_absVal(yFrom - yCurrent) - increment;
|
||||
|
||||
RCL_Unit coordStep = RCL_COMPUTE_WALL_TEXCOORDS ?
|
||||
RCL_UNITS_PER_SQUARE / wallLength : 1;
|
||||
|
||||
pixelInfo->texCoords.y = RCL_COMPUTE_WALL_TEXCOORDS ?
|
||||
wallPosition * coordStep : 0;
|
||||
|
||||
if (coordStep < RCL_MIN_TEXTURE_STEP) // two-version loop
|
||||
{
|
||||
for (int16_t i = yCurrent + increment; i comp##= limit; i += increment)
|
||||
{
|
||||
// more expensive texture coord computing
|
||||
|
||||
pixelInfo->position.y = i;
|
||||
|
||||
if (RCL_COMPUTE_WALL_TEXCOORDS == 1)
|
||||
{
|
||||
p.texCoords.y = (wallPosition * RCL_UNITS_PER_SQUARE) / wallLength;
|
||||
}
|
||||
wallPosition++;
|
||||
RCL_PIXEL_FUNCTION(&p);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (i = pref##PosY inc 1; i comp##= limit; inc##inc i)
|
||||
{
|
||||
// cheaper texture coord computing
|
||||
|
||||
p.position.y = i;
|
||||
if (RCL_COMPUTE_WALL_TEXCOORDS == 1)
|
||||
{
|
||||
p.texCoords.x = hit.textureCoord;
|
||||
p.texCoords.y += coordStep;
|
||||
}
|
||||
|
||||
RCL_PIXEL_FUNCTION(&p);
|
||||
}
|
||||
}
|
||||
|
||||
if (pref##PosY comp limit)
|
||||
pref##PosY = limit;
|
||||
pref##Z1World = pref##Z2World; // for the next iteration
|
||||
}
|
||||
*/
|
||||
|
||||
void _columnFunctionComplex(RCL_HitResult *hits, uint16_t hitCount, uint16_t x,
|
||||
RCL_Ray ray)
|
||||
{
|
||||
|
@ -1091,10 +1153,8 @@ void _columnFunctionComplex(RCL_HitResult *hits, uint16_t hitCount, uint16_t x,
|
|||
for (i = pref##PosY inc 1; i comp##= limit; inc##inc i)\
|
||||
{ /* more expensive texture coord computing */\
|
||||
p.position.y = i;\
|
||||
p.hit = hit;\
|
||||
if (RCL_COMPUTE_WALL_TEXCOORDS == 1)\
|
||||
{\
|
||||
p.texCoords.x = hit.textureCoord;\
|
||||
p.texCoords.y = (wallPosition * RCL_UNITS_PER_SQUARE)\
|
||||
/ wallLength;\
|
||||
}\
|
||||
|
@ -1105,10 +1165,8 @@ void _columnFunctionComplex(RCL_HitResult *hits, uint16_t hitCount, uint16_t x,
|
|||
for (i = pref##PosY inc 1; i comp##= limit; inc##inc i)\
|
||||
{ /* cheaper texture coord computing */\
|
||||
p.position.y = i;\
|
||||
p.hit = hit;\
|
||||
if (RCL_COMPUTE_WALL_TEXCOORDS == 1)\
|
||||
{\
|
||||
p.texCoords.x = hit.textureCoord;\
|
||||
p.texCoords.y += coordStep;\
|
||||
}\
|
||||
RCL_PIXEL_FUNCTION(&p);\
|
||||
|
@ -1121,6 +1179,8 @@ void _columnFunctionComplex(RCL_HitResult *hits, uint16_t hitCount, uint16_t x,
|
|||
p.isWall = 1;
|
||||
p.depth = distance;
|
||||
p.isFloor = 1;
|
||||
p.hit = hit;
|
||||
p.texCoords.x = hit.textureCoord;
|
||||
|
||||
// draw floor wall
|
||||
|
||||
|
|
Loading…
Reference in a new issue