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Add tests
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commit
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2 changed files with 72 additions and 2 deletions
13
raycastlib.h
13
raycastlib.h
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@ -58,6 +58,17 @@ typedef uint16_t uint_maybe32_t;
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printf(" dist: %d\n", h.distance);\
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printf(" dist: %d\n", h.distance);\
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printf(" texcoord: %d\n", h.textureCoord);}\
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printf(" texcoord: %d\n", h.textureCoord);}\
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#define logPixelInfo(p){\
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printf("pixel:\n");\
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printf(" position: ");\
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logVector2D(p.position);\
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printf(" depth: %d\n", p.depth);\
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printf(" wall: %d\n", p.isWall);\
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printf(" textCoordY: %d\n", p.textureCoordY);\
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printf(" hit: ");\
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logHitResult(p.hit);\
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}\
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/// Position in 2D space.
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/// Position in 2D space.
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typedef struct
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typedef struct
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{
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{
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@ -800,7 +811,7 @@ PixelInfo mapToScreen(Vector2D worldPosition, Unit height, Camera camera)
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result.position.x = (a * middleColumn) / b;
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result.position.x = (a * middleColumn) / b;
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result.position.x = 2 * (middleColumn - result.position.x);
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result.position.x = 2 * (middleColumn - result.position.x);
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// TODO: ^ why is this 2 here?
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return result;
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return result;
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}
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}
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61
test.c
61
test.c
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@ -57,6 +57,49 @@ int testSingleRay(Unit startX, Unit startY, Unit dirX, Unit dirY,
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return result;
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return result;
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}
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}
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int testSingleMapping(Unit posX, Unit posY, Unit posZ, uint32_t resX,
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uint32_t resY, Unit camX, Unit camY, Unit camZ, Unit camDir, Unit fov,
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Unit expectX, Unit expectY, Unit expectZ)
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{
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int result;
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Camera c;
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c.resolution.x = resX;
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c.resolution.y = resY;
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c.position.x = camY;
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c.position.y = camY;
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c.direction = camDir;
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c.height = posZ;
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c.fovAngle = fov;
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Vector2D pos;
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Unit height;
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pos.x = posX;
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pos.y = posY;
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height = posZ;
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PixelInfo p;
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printf("- mapping pixel: %d %d %d\n",posX,posY,posZ);
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p = mapToScreen(pos,height,c);
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printf("- result:\n");
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logPixelInfo(p);
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result = p.position.x == expectX && p.position.y == expectY &&
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p.depth == expectZ;
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if (result)
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printf("\nOK\n\n");
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else
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printf("\nFAIL\n\n");
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return result;
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}
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// returns milliseconds
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// returns milliseconds
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long measureTime(void (*func)(void))
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long measureTime(void (*func)(void))
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{
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{
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@ -95,7 +138,6 @@ void benchCastRays()
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void benchmarkMapping()
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void benchmarkMapping()
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{
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{
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Vector2D v;
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Camera c;
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Camera c;
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c.resolution.x = 1024;
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c.resolution.x = 1024;
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@ -165,6 +207,23 @@ int main()
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16))
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16))
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return 1;
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return 1;
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if (!testSingleMapping(
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-UNITS_PER_SQUARE,
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0,
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UNITS_PER_SQUARE / 2,
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1280,
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640,
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0,
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0,
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0,
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UNITS_PER_SQUARE / 2,
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UNITS_PER_SQUARE / 4,
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1280, // shouldn't be half?
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320,
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1024
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))
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return -1;
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for (Unit i = -UNITS_PER_SQUARE; i <= UNITS_PER_SQUARE; i += 64)
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for (Unit i = -UNITS_PER_SQUARE; i <= UNITS_PER_SQUARE; i += 64)
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{
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{
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Unit v = sinInt(i);
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Unit v = sinInt(i);
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