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Make use of present function
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f75b7b7201
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1 changed files with 9 additions and 14 deletions
23
raycastlib.h
23
raycastlib.h
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@ -987,11 +987,11 @@ RCL_Unit RCL_adjustDistance(RCL_Unit distance, RCL_Camera *camera,
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// ^ prevent division by zero
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}
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/// Helper for drawing floor or ceiling.
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/// Helper for drawing floor or ceiling. Returns the last drawn pixel position.
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static inline int16_t _RCL_drawHorizontal(
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RCL_Unit yCurrent,
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RCL_Unit yTo,
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RCL_Unit limit1, // TODO: int16_t?
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RCL_Unit limit1, // TODO: int16_t?
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RCL_Unit limit2,
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RCL_Unit verticalOffset,
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int16_t increment,
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@ -1031,6 +1031,7 @@ static inline int16_t _RCL_drawHorizontal(
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return limit;
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}
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/// Helper for drawing walls. Returns the last drawn pixel position.
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static inline int16_t _RCL_drawWall(
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RCL_Unit yCurrent,
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RCL_Unit yFrom,
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@ -1360,16 +1361,8 @@ void _RCL_columnFunctionSimple(RCL_HitResult *hits, uint16_t hitCount, uint16_t
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RCL_Unit limit = RCL_min(wallStart,_RCL_middleRow);
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// ^ in case there is no wall
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while (y < limit)
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{
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p.position.y = y;
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RCL_PIXEL_FUNCTION(&p);
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++y;
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#if RCL_COMPUTE_CEILING_DEPTH == 1
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p.depth += _RCL_horizontalDepthStep;
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#endif
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}
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y = _RCL_drawHorizontal(-1,wallStart,-1,_RCL_middleRow,_RCL_camera.height,1,
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RCL_COMPUTE_CEILING_DEPTH,&p);
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// draw wall
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@ -1383,8 +1376,10 @@ void _RCL_columnFunctionSimple(RCL_HitResult *hits, uint16_t hitCount, uint16_t
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p.texCoords.x = p.hit.textureCoord;
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y = _RCL_drawWall(y - 1,wallStart,wallStart + wallHeightScreen - 1,-1,
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_RCL_camera.resolution.y,p.hit.arrayValue,1,&p) + 1;
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limit = _RCL_drawWall(y,wallStart,wallStart + wallHeightScreen - 1,-1,
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_RCL_camera.resolution.y,p.hit.arrayValue,1,&p);
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y = RCL_max(y,limit) + 1; // take max, in case no wall was drawn
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// draw floor
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