mirror of
https://git.coom.tech/drummyfish/raycastlib.git
synced 2024-11-21 20:29:59 +01:00
Add tests
This commit is contained in:
parent
879326c3db
commit
b7d9db3edf
1 changed files with 122 additions and 24 deletions
144
raycastlib.c
144
raycastlib.c
|
@ -14,14 +14,14 @@
|
|||
|
||||
#define UNITS_PER_SQUARE 1024
|
||||
|
||||
typedef int64_t Unit; /**< Smallest spatial unit, there is UNITS_PER_SQUARE
|
||||
typedef int32_t Unit; /**< Smallest spatial unit, there is UNITS_PER_SQUARE
|
||||
units in a square's length. */
|
||||
|
||||
/// Position in 2D space.
|
||||
typedef struct
|
||||
{
|
||||
Unit y;
|
||||
Unit x;
|
||||
int32_t y;
|
||||
int32_t x;
|
||||
} Vector2D;
|
||||
|
||||
typedef struct
|
||||
|
@ -36,19 +36,70 @@ typedef struct
|
|||
Vector2D position; ///< Exact collision position in Units.
|
||||
Unit distance; /**< Euclidean distance to the hit position, or -1 if
|
||||
no collision happened. */
|
||||
Unit textureCoord; /**< Normalized (0 to UNITS_PER_SQUARE - 1) texture
|
||||
coordinate. */
|
||||
} HitResult;
|
||||
|
||||
HitResult castRay(Ray ray, int (*collisionFunc)(int, int),
|
||||
unsigned int maxSteps);
|
||||
|
||||
/**
|
||||
Casts a single ray and returns the first collision result.
|
||||
|
||||
@param Ray Ray to be cast.
|
||||
@param arrayFunc Function that for x and y array coordinates (in squares, NOT
|
||||
Units) returns a type of square (just a number) - transition
|
||||
between two squares of different types (values) is considered
|
||||
a collision).
|
||||
@param maxSteps Maximum number of steps (in squares) to trace the ray.
|
||||
@return The first collision result.
|
||||
*/
|
||||
|
||||
HitResult castRay(Ray ray, int16_t (*arrayFunc)(int16_t, int16_t),
|
||||
uint16_t maxSteps);
|
||||
|
||||
//=============================================================================
|
||||
// privates
|
||||
|
||||
#define logVector2D(v) printf("[%d,%d]\n",v.x,v.y)
|
||||
#define logRay(r) printf("{\n");\
|
||||
logVector2D(r.start);\
|
||||
logVector2D(r.direction);\
|
||||
printf("}\n");
|
||||
#define logRay(r) printf("ray:\n");\
|
||||
printf(" start: "); logVector2D(r.start);\
|
||||
printf(" dir: "); logVector2D(r.direction);
|
||||
#define logHitResult(h) printf("hit:\n");\
|
||||
printf(" sqaure: "); logVector2D(h.square);\
|
||||
printf(" pos: "); logVector2D(h.position);\
|
||||
printf(" dist: %d", h.distance);\
|
||||
printf(" texcoord: %d", h.textureCoord);
|
||||
|
||||
uint16_t sqrtInt(uint32_t value)
|
||||
{
|
||||
uint32_t result = 0;
|
||||
|
||||
uint32_t a = value;
|
||||
uint32_t b = 1u << 30;
|
||||
|
||||
while (b > a)
|
||||
b >>= 2;
|
||||
|
||||
while (b != 0)
|
||||
{
|
||||
if (a >= result + b)
|
||||
{
|
||||
a -= result + b;
|
||||
result = result + 2 * b;
|
||||
}
|
||||
|
||||
b >>= 2;
|
||||
result >>= 1;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
Unit dist(Vector2D p1, Vector2D p2)
|
||||
{
|
||||
Unit dx = p2.x - p1.x;
|
||||
Unit dy = p2.y - p1.y;
|
||||
return sqrtInt(((uint16_t) dx * dx) + ((uint16_t) dy * dy));
|
||||
}
|
||||
|
||||
int8_t pointIsLeftOfRay(Vector2D point, Ray ray)
|
||||
{
|
||||
|
@ -123,18 +174,30 @@ void castRaySquare(Ray localRay, Vector2D *nextCellOffset,
|
|||
#undef helper
|
||||
}
|
||||
|
||||
HitResult castRay(Ray ray, int (*collisionFunc)(int, int),
|
||||
unsigned int maxSteps)
|
||||
HitResult castRay(Ray ray, int16_t (*arrayFunc)(int16_t, int16_t),
|
||||
uint16_t maxSteps)
|
||||
{
|
||||
HitResult result;
|
||||
|
||||
Vector2D initialPos = ray.start;
|
||||
|
||||
result.distance = -1;
|
||||
result.square.x = ray.start.x / UNITS_PER_SQUARE;
|
||||
result.square.y = ray.start.y / UNITS_PER_SQUARE;
|
||||
result.position = ray.start;
|
||||
|
||||
int16_t squareType = arrayFunc(result.square.x,result.square.y);
|
||||
|
||||
for (uint16_t i = 0; i < maxSteps; ++i)
|
||||
{
|
||||
if (arrayFunc(result.square.x,result.square.y) != squareType)
|
||||
{
|
||||
result.distance = dist(initialPos,result.position);
|
||||
//result.textureCoord =
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
ray.start.x = result.position.x % UNITS_PER_SQUARE;
|
||||
ray.start.y = result.position.y % UNITS_PER_SQUARE;
|
||||
|
||||
|
@ -152,23 +215,58 @@ HitResult castRay(Ray ray, int (*collisionFunc)(int, int),
|
|||
return result;
|
||||
}
|
||||
|
||||
int aaa(int x, int y)
|
||||
int16_t testArrayFunc(int16_t x, int16_t y)
|
||||
{
|
||||
return (x < 0 || y < 0 || x > 10 || y > 10) ? 1 : 0;
|
||||
return (x < 0 || y < 0 || x > 9 || y > 9) ? 1 : 0;
|
||||
}
|
||||
|
||||
/**
|
||||
Simple automatic test function.
|
||||
*/
|
||||
|
||||
int testSingleRay(Unit startX, Unit startY, Unit dirX, Unit dirY,
|
||||
int16_t expectSquareX, int16_t expectSquareY, int16_t expectPointX,
|
||||
int16_t expectPointY, int16_t tolerateError)
|
||||
{
|
||||
Ray r;
|
||||
|
||||
r.start.x = startX;
|
||||
r.start.y = startY;
|
||||
r.direction.x = dirX;
|
||||
r.direction.y = dirY;
|
||||
|
||||
HitResult h = castRay(r,testArrayFunc,20);
|
||||
|
||||
return
|
||||
h.square.x == expectSquareX &&
|
||||
h.square.y == expectSquareY &&
|
||||
h.position.x <= expectPointX + tolerateError &&
|
||||
h.position.x >= expectPointX - tolerateError &&
|
||||
h.position.y <= expectPointY + tolerateError &&
|
||||
h.position.y >= expectPointY - tolerateError;
|
||||
}
|
||||
|
||||
int test()
|
||||
{
|
||||
if (!testSingleRay(
|
||||
3 * UNITS_PER_SQUARE + UNITS_PER_SQUARE / 2,
|
||||
4 * UNITS_PER_SQUARE + UNITS_PER_SQUARE / 2,
|
||||
100, 50,
|
||||
10, 7,
|
||||
10240, 7936,
|
||||
16))
|
||||
return 0;
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int main()
|
||||
{
|
||||
Ray r;
|
||||
|
||||
r.start.x = 4 * UNITS_PER_SQUARE + UNITS_PER_SQUARE / 2;
|
||||
r.start.y = 4 * UNITS_PER_SQUARE + UNITS_PER_SQUARE / 2;
|
||||
r.direction.x = 100;
|
||||
r.direction.y = 50;
|
||||
|
||||
logRay(r);
|
||||
|
||||
castRay(r,aaa,10);
|
||||
printf("%d\n",test());
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
#undef logVector2D
|
||||
#undef logRay
|
||||
#undef logHitResult
|
||||
|
|
Loading…
Reference in a new issue