mirror of
https://git.coom.tech/drummyfish/raycastlib.git
synced 2024-11-23 20:49:57 +01:00
Add profiling
This commit is contained in:
parent
7fb63e26e8
commit
c4d5f80eab
2 changed files with 65 additions and 1 deletions
59
raycastlib.h
59
raycastlib.h
|
@ -146,8 +146,45 @@ void render(Camera cam, ArrayFunction arrayFunc, PixelFunc pixelFunc,
|
||||||
//=============================================================================
|
//=============================================================================
|
||||||
// privates
|
// privates
|
||||||
|
|
||||||
|
#ifdef RAYCASTLIB_PROFILE
|
||||||
|
// function call counters for profiling
|
||||||
|
uint32_t profile_sqrtInt = 0;
|
||||||
|
uint32_t profile_clamp = 0;
|
||||||
|
uint32_t profile_cosInt = 0;
|
||||||
|
uint32_t profile_angleToDirection = 0;
|
||||||
|
uint32_t profile_dist = 0;
|
||||||
|
uint32_t profile_len = 0;
|
||||||
|
uint32_t profile_pointIsLeftOfRay = 0;
|
||||||
|
uint32_t profile_castRaySquare = 0;
|
||||||
|
uint32_t profile_castRayMultiHit = 0;
|
||||||
|
uint32_t profile_castRay = 0;
|
||||||
|
uint16_t profile_normalize = 0;
|
||||||
|
uint16_t profile_vectorsAngleCos = 0;
|
||||||
|
|
||||||
|
#define profileCall(c) profile_##c += 1
|
||||||
|
|
||||||
|
#define printProfile() {\
|
||||||
|
printf("profile:\n");\
|
||||||
|
printf(" profile_sqrtInt: %d\n",profile_sqrtInt);\
|
||||||
|
printf(" profile_clamp: %d\n",profile_clamp);\
|
||||||
|
printf(" profile_cosInt: %d\n",profile_cosInt);\
|
||||||
|
printf(" profile_angleToDirection: %d\n",profile_angleToDirection);\
|
||||||
|
printf(" profile_dist: %d\n",profile_dist);\
|
||||||
|
printf(" profile_len: %d\n",profile_len);\
|
||||||
|
printf(" profile_pointIsLeftOfRay: %d\n",profile_pointIsLeftOfRay);\
|
||||||
|
printf(" profile_castRaySquare: %d\n",profile_castRaySquare);\
|
||||||
|
printf(" profile_castRayMultiHit : %d\n",profile_castRayMultiHit);\
|
||||||
|
printf(" profile_castRay: %d\n",profile_castRay);\
|
||||||
|
printf(" profile_normalize: %d\n",profile_normalize);\
|
||||||
|
printf(" profile_vectorsAngleCos: %d\n",profile_vectorsAngleCos); }
|
||||||
|
#else
|
||||||
|
#define profileCall(c)
|
||||||
|
#endif
|
||||||
|
|
||||||
Unit clamp(Unit value, Unit valueMin, Unit valueMax)
|
Unit clamp(Unit value, Unit valueMin, Unit valueMax)
|
||||||
{
|
{
|
||||||
|
profileCall(clamp);
|
||||||
|
|
||||||
if (value < valueMin)
|
if (value < valueMin)
|
||||||
return valueMin;
|
return valueMin;
|
||||||
|
|
||||||
|
@ -164,6 +201,8 @@ Unit clamp(Unit value, Unit valueMin, Unit valueMax)
|
||||||
|
|
||||||
Unit cosInt(Unit input)
|
Unit cosInt(Unit input)
|
||||||
{
|
{
|
||||||
|
profileCall(cosInt);
|
||||||
|
|
||||||
input = input % UNITS_PER_SQUARE;
|
input = input % UNITS_PER_SQUARE;
|
||||||
|
|
||||||
if (input < 0)
|
if (input < 0)
|
||||||
|
@ -188,6 +227,8 @@ Unit sinInt(Unit input)
|
||||||
|
|
||||||
Vector2D angleToDirection(Unit angle)
|
Vector2D angleToDirection(Unit angle)
|
||||||
{
|
{
|
||||||
|
profileCall(angleToDirection);
|
||||||
|
|
||||||
Vector2D result;
|
Vector2D result;
|
||||||
|
|
||||||
result.x = cosInt(angle);
|
result.x = cosInt(angle);
|
||||||
|
@ -198,6 +239,8 @@ Vector2D angleToDirection(Unit angle)
|
||||||
|
|
||||||
uint16_t sqrtInt(uint32_t value)
|
uint16_t sqrtInt(uint32_t value)
|
||||||
{
|
{
|
||||||
|
profileCall(sqrtInt);
|
||||||
|
|
||||||
uint32_t result = 0;
|
uint32_t result = 0;
|
||||||
|
|
||||||
uint32_t a = value;
|
uint32_t a = value;
|
||||||
|
@ -223,6 +266,8 @@ uint16_t sqrtInt(uint32_t value)
|
||||||
|
|
||||||
Unit dist(Vector2D p1, Vector2D p2)
|
Unit dist(Vector2D p1, Vector2D p2)
|
||||||
{
|
{
|
||||||
|
profileCall(dist);
|
||||||
|
|
||||||
int32_t dx = p2.x - p1.x;
|
int32_t dx = p2.x - p1.x;
|
||||||
int32_t dy = p2.y - p1.y;
|
int32_t dy = p2.y - p1.y;
|
||||||
|
|
||||||
|
@ -234,6 +279,8 @@ Unit dist(Vector2D p1, Vector2D p2)
|
||||||
|
|
||||||
Unit len(Vector2D v)
|
Unit len(Vector2D v)
|
||||||
{
|
{
|
||||||
|
profileCall(len);
|
||||||
|
|
||||||
v.x *= v.x;
|
v.x *= v.x;
|
||||||
v.y *= v.y;
|
v.y *= v.y;
|
||||||
|
|
||||||
|
@ -242,6 +289,8 @@ Unit len(Vector2D v)
|
||||||
|
|
||||||
int8_t pointIsLeftOfRay(Vector2D point, Ray ray)
|
int8_t pointIsLeftOfRay(Vector2D point, Ray ray)
|
||||||
{
|
{
|
||||||
|
profileCall(pointIsLeftOfRay);
|
||||||
|
|
||||||
int dX = point.x - ray.start.x;
|
int dX = point.x - ray.start.x;
|
||||||
int dY = point.y - ray.start.y;
|
int dY = point.y - ray.start.y;
|
||||||
return (ray.direction.x * dY - ray.direction.y * dX) > 0;
|
return (ray.direction.x * dY - ray.direction.y * dX) > 0;
|
||||||
|
@ -253,6 +302,8 @@ int8_t pointIsLeftOfRay(Vector2D point, Ray ray)
|
||||||
*/
|
*/
|
||||||
void castRaySquare(Ray localRay, Vector2D *nextCellOff, Vector2D *collOff)
|
void castRaySquare(Ray localRay, Vector2D *nextCellOff, Vector2D *collOff)
|
||||||
{
|
{
|
||||||
|
profileCall(castRaySquare);
|
||||||
|
|
||||||
nextCellOff->x = 0;
|
nextCellOff->x = 0;
|
||||||
nextCellOff->y = 0;
|
nextCellOff->y = 0;
|
||||||
|
|
||||||
|
@ -318,6 +369,8 @@ void castRaySquare(Ray localRay, Vector2D *nextCellOff, Vector2D *collOff)
|
||||||
void castRayMultiHit(Ray ray, ArrayFunction arrayFunc, HitResult *hitResults,
|
void castRayMultiHit(Ray ray, ArrayFunction arrayFunc, HitResult *hitResults,
|
||||||
uint16_t *hitResultsLen, RayConstraints constraints)
|
uint16_t *hitResultsLen, RayConstraints constraints)
|
||||||
{
|
{
|
||||||
|
profileCall(castRayMultiHit);
|
||||||
|
|
||||||
Vector2D initialPos = ray.start;
|
Vector2D initialPos = ray.start;
|
||||||
Vector2D currentPos = ray.start;
|
Vector2D currentPos = ray.start;
|
||||||
|
|
||||||
|
@ -384,6 +437,8 @@ void castRayMultiHit(Ray ray, ArrayFunction arrayFunc, HitResult *hitResults,
|
||||||
|
|
||||||
HitResult castRay(Ray ray, ArrayFunction arrayFunc)
|
HitResult castRay(Ray ray, ArrayFunction arrayFunc)
|
||||||
{
|
{
|
||||||
|
profileCall(castRay);
|
||||||
|
|
||||||
HitResult result;
|
HitResult result;
|
||||||
uint16_t len;
|
uint16_t len;
|
||||||
RayConstraints c;
|
RayConstraints c;
|
||||||
|
@ -430,6 +485,8 @@ void castRaysMultiHit(Camera cam, ArrayFunction arrayFunc, HitFunction hitFunc,
|
||||||
|
|
||||||
Vector2D normalize(Vector2D v)
|
Vector2D normalize(Vector2D v)
|
||||||
{
|
{
|
||||||
|
profileCall(normalize);
|
||||||
|
|
||||||
Vector2D result;
|
Vector2D result;
|
||||||
|
|
||||||
Unit l = len(v);
|
Unit l = len(v);
|
||||||
|
@ -442,6 +499,8 @@ Vector2D normalize(Vector2D v)
|
||||||
|
|
||||||
Unit vectorsAngleCos(Vector2D v1, Vector2D v2)
|
Unit vectorsAngleCos(Vector2D v1, Vector2D v2)
|
||||||
{
|
{
|
||||||
|
profileCall(vectorsAngleCos);
|
||||||
|
|
||||||
v1 = normalize(v1);
|
v1 = normalize(v1);
|
||||||
v2 = normalize(v2);
|
v2 = normalize(v2);
|
||||||
|
|
||||||
|
|
7
test.c
7
test.c
|
@ -4,6 +4,8 @@
|
||||||
license: CC0
|
license: CC0
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
#define RAYCASTLIB_PROFILE
|
||||||
|
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include "raycastlib.h"
|
#include "raycastlib.h"
|
||||||
#include <sys/time.h>
|
#include <sys/time.h>
|
||||||
|
@ -139,6 +141,9 @@ int main()
|
||||||
long t;
|
long t;
|
||||||
t = measureTime(benchCastRays);
|
t = measureTime(benchCastRays);
|
||||||
printf("cast 1000000 rays: %ld ms\n",t);
|
printf("cast 1000000 rays: %ld ms\n",t);
|
||||||
|
|
||||||
|
printf("\n");
|
||||||
|
printProfile();
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue