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https://git.coom.tech/drummyfish/raycastlib.git
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Fix U wall texture
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parent
1e8a8e32d9
commit
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1 changed files with 19 additions and 2 deletions
21
raycastlib.h
21
raycastlib.h
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@ -883,7 +883,6 @@ void RCL_castRayMultiHit(RCL_Ray ray, RCL_ArrayFunction arrayFunc,
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RCL_Unit diff = h.position.x - ray.start.x;
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RCL_Unit diff = h.position.x - ray.start.x;
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h.position.y = ray.start.y + ((ray.direction.y * diff) /
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h.position.y = ray.start.y + ((ray.direction.y * diff) /
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RCL_nonZero(ray.direction.x));
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RCL_nonZero(ray.direction.x));
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h.textureCoord = h.position.y;
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h.distance =
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h.distance =
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((h.position.x - ray.start.x) * RCL_UNITS_PER_SQUARE) /
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((h.position.x - ray.start.x) * RCL_UNITS_PER_SQUARE) /
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@ -903,7 +902,6 @@ void RCL_castRayMultiHit(RCL_Ray ray, RCL_ArrayFunction arrayFunc,
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RCL_Unit diff = h.position.y - ray.start.y;
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RCL_Unit diff = h.position.y - ray.start.y;
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h.position.x = ray.start.x + ((ray.direction.x * diff) /
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h.position.x = ray.start.x + ((ray.direction.x * diff) /
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RCL_nonZero(ray.direction.y));
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RCL_nonZero(ray.direction.y));
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h.textureCoord = h.position.x;
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h.distance =
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h.distance =
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((h.position.y - ray.start.y) * RCL_UNITS_PER_SQUARE) /
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((h.position.y - ray.start.y) * RCL_UNITS_PER_SQUARE) /
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@ -914,8 +912,27 @@ void RCL_castRayMultiHit(RCL_Ray ray, RCL_ArrayFunction arrayFunc,
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h.type = typeFunc(currentSquare.x,currentSquare.y);
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h.type = typeFunc(currentSquare.x,currentSquare.y);
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#if RCL_COMPUTE_WALL_TEXCOORDS == 1
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#if RCL_COMPUTE_WALL_TEXCOORDS == 1
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switch (h.direction)
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{
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case 0: h.textureCoord =
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RCL_wrap(-1 * h.position.x,RCL_UNITS_PER_SQUARE); break;
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case 1: h.textureCoord =
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RCL_wrap(h.position.y,RCL_UNITS_PER_SQUARE); break;
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case 2: h.textureCoord =
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RCL_wrap(h.position.x,RCL_UNITS_PER_SQUARE); break;
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case 3: h.textureCoord =
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RCL_wrap(-1 * h.position.y,RCL_UNITS_PER_SQUARE); break;
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default: h.textureCoord = 0; break;
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}
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if (_RCL_rollFunction != 0)
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if (_RCL_rollFunction != 0)
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h.doorRoll = _RCL_rollFunction(currentSquare.x,currentSquare.y);
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h.doorRoll = _RCL_rollFunction(currentSquare.x,currentSquare.y);
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#else
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h.textureCoord = 0;
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#endif
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#endif
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hitResults[*hitResultsLen] = h;
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hitResults[*hitResultsLen] = h;
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