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Fix collision checking
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1 changed files with 8 additions and 1 deletions
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@ -1755,12 +1755,17 @@ void RCL_moveCameraWithCollision(RCL_Camera *camera, RCL_Vector2D planeOffset,
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RCL_Unit bottomLimit = -1 * RCL_INFINITY;
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RCL_Unit topLimit = RCL_INFINITY;
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RCL_Unit currCeilHeight = RCL_INFINITY;
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if (computeHeight)
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{
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bottomLimit = camera->height - RCL_CAMERA_COLL_HEIGHT_BELOW +
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RCL_CAMERA_COLL_STEP_HEIGHT;
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topLimit = camera->height + RCL_CAMERA_COLL_HEIGHT_ABOVE;
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if (ceilingHeightFunc != 0)
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currCeilHeight = ceilingHeightFunc(xSquare,ySquare);
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}
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// checks a single square for collision against the camera
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@ -1768,7 +1773,9 @@ void RCL_moveCameraWithCollision(RCL_Camera *camera, RCL_Vector2D planeOffset,
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if (computeHeight)\
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{\
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RCL_Unit height = floorHeightFunc(s1,s2);\
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if (height > bottomLimit)\
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if (height > bottomLimit || \
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currCeilHeight - height < \
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RCL_CAMERA_COLL_HEIGHT_BELOW + RCL_CAMERA_COLL_HEIGHT_ABOVE)\
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dir##Collides = 1;\
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else if (ceilingHeightFunc != 0)\
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{\
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