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Fix ceiling coll bug

This commit is contained in:
Miloslav Číž 2018-09-09 16:29:48 +02:00
parent bdc4fc5bb7
commit cdc71ac981

View file

@ -1115,33 +1115,33 @@ void moveCameraWithCollision(Camera *camera, Vector2D planeOffset,
divRoundDown(camera->position.y + CAMERA_COLL_RADIUS,UNITS_PER_SQUARE);
Unit bottomLimit = floorHeightFunc(xSquare1,ySquare1);
Unit topLimit = ceilingHeightFunc != 0 ?
ceilingHeightFunc(xSquare1,ySquare1) : UNIT_INFINITY;
Unit height;
if (xSquare2 != xSquare1)
{
height = floorHeightFunc(xSquare2,ySquare1);
bottomLimit = bottomLimit < height ? height : bottomLimit;
#define checkSquares(s1,s2)\
{\
height = floorHeightFunc(xSquare##s1,ySquare##s2);\
bottomLimit = bottomLimit < height ? height : bottomLimit;\
height = ceilingHeightFunc != 0 ?\
ceilingHeightFunc(xSquare##s1,ySquare##s2) : UNIT_INFINITY;\
topLimit = topLimit > height ? height : topLimit;\
}
if (xSquare2 != xSquare1)
checkSquares(2,1)
if (ySquare2 != ySquare1)
{
height = floorHeightFunc(xSquare1,ySquare2);
bottomLimit = bottomLimit < height ? height : bottomLimit;
}
checkSquares(1,2)
if (xSquare2 != xSquare1 && ySquare2 != ySquare1)
{
height = floorHeightFunc(xSquare2,ySquare2);
bottomLimit = bottomLimit < height ? height : bottomLimit;
}
checkSquares(2,2)
Unit topLimit = ceilingHeightFunc != 0 ?
ceilingHeightFunc(xSquareNew,ySquareNew) : UNIT_INFINITY;
camera->height = clamp(camera->height,
bottomLimit + CAMERA_COLL_HEIGHT_BELOW,
topLimit - CAMERA_COLL_HEIGHT_ABOVE);
#undef checkSquares
}
}