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Fix a rendering bug
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@ -1284,7 +1284,7 @@ void _RCL_columnFunctionComplex(RCL_HitResult *hits, uint16_t hitCount, uint16_t
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if (!drawingHorizon)
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{
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hit = hits[j];
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distance = hit.distance;
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distance = RCL_nonZero(hit.distance);
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p.hit = hit;
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fWallHeight = _RCL_floorFunction(hit.square.x,hit.square.y);
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