From d8defb21cc29b65ba3ef05b452da7b06252b3dd8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Miloslav=20=C4=8C=C3=AD=C5=BE?= Date: Tue, 25 Jun 2019 15:10:10 +0000 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 8396970..bc7678a 100644 --- a/README.md +++ b/README.md @@ -67,7 +67,7 @@ which contains some better documented example code, including a [very simple hel The basic philosophy is: -- The library implements only a rendering back-end, it doesn't permorm any drawing to the actual screen, +- The library implements only a rendering back-end, it doesn't perform any drawing to the actual screen, hence there is no dependency on any library such as OpenGL or SDL. It just calls your front-end function and tells you which pixels you should write. How you do it is up to you. - Before including the header, define `RCL_PIXEL_FUNCTION` to the name of a function you will use to