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Add shear
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1 changed files with 12 additions and 1 deletions
13
testSDL.c
13
testSDL.c
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@ -29,13 +29,15 @@
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#define max(a,b) ((a) > (b) ? (a) : (b))
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#define KEYS 6
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#define KEYS 8
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#define KEY_UP 0
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#define KEY_RIGHT 1
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#define KEY_DOWN 2
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#define KEY_LEFT 3
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#define KEY_Q 4
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#define KEY_W 5
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#define KEY_A 6
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#define KEY_S 7
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int keys[KEYS];
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@ -963,6 +965,8 @@ int main()
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case SDL_SCANCODE_LEFT: keyIndex = KEY_LEFT; break;
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case SDL_SCANCODE_Q: keyIndex = KEY_Q; break;
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case SDL_SCANCODE_W: keyIndex = KEY_W; break;
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case SDL_SCANCODE_A: keyIndex = KEY_A; break;
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case SDL_SCANCODE_S: keyIndex = KEY_S; break;
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default: break;
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}
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break;
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@ -1008,6 +1012,13 @@ int main()
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else if (keys[KEY_LEFT])
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camera.direction -= step2;
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const int shearAdd = 10;
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if (keys[KEY_A])
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camera.shear = camera.shear + shearAdd <= SCREEN_HEIGHT ? camera.shear + shearAdd : SCREEN_HEIGHT;
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else if (keys[KEY_S])
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camera.shear = camera.shear - shearAdd >= -1 * SCREEN_HEIGHT ? camera.shear - shearAdd : -1 * SCREEN_HEIGHT;
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SDL_RenderClear(renderer);
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SDL_RenderCopy(renderer,texture,NULL,NULL);
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SDL_RenderPresent(renderer);
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