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Fix len function
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1 changed files with 10 additions and 8 deletions
18
raycastlib.h
18
raycastlib.h
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@ -34,7 +34,7 @@
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#else
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#define UNITS_PER_SQUARE 128
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typedef int16_t Unit;
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#define UNIT_INFINITY 32767;
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#define UNIT_INFINITY 32000;
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#define USE_DIST_APPROX 2
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#endif
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@ -516,12 +516,13 @@ Unit dist(Vector2D p1, Vector2D p2)
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b = dy;
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}
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result = (a * 1007) + (b * 441);
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result = a + (44 * b) / 102;
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if (a < (b << 4))
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result -= (a * 40);
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result -= (5 * a) / 128;
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return result;
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return ((result + 512 ) >> 10);
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#else
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dx = dx * dx;
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dy = dy * dy;
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@ -534,10 +535,11 @@ Unit len(Vector2D v)
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{
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profileCall(len);
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v.x *= v.x;
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v.y *= v.y;
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Vector2D zero;
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zero.x = 0;
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zero.y = 0;
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return sqrtInt(((Unit) v.x) + ((Unit) v.y));
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return dist(zero,v);
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}
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int8_t pointIsLeftOfRay(Vector2D point, Ray ray)
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@ -716,7 +718,7 @@ HitResult castRay(Ray ray, ArrayFunction arrayFunc)
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profileCall(castRay);
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HitResult result;
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uint16_t len;
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uint16_t len;
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RayConstraints c;
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c.maxSteps = 1000;
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