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https://git.coom.tech/drummyfish/raycastlib.git
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Fix a rendering bug
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parent
43019f6314
commit
e35cb9c377
1 changed files with 7 additions and 7 deletions
14
raycastlib.h
14
raycastlib.h
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@ -458,7 +458,7 @@ RCL_Unit *_RCL_floorPixelDistances = 0;
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uint32_t profile_RCL_angleToDirection = 0;
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uint32_t profile_RCL_dist = 0;
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uint32_t profile_RCL_len = 0;
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uint32_t profile_RCL_pointIsLeftOfRCL_Ray = 0;
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uint32_t profile_RCL_pointIfLeftOfRay = 0;
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uint32_t profile_RCL_castRaySquare = 0;
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uint32_t profile_RCL_castRayMultiHit = 0;
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uint32_t profile_RCL_castRay = 0;
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@ -478,7 +478,7 @@ RCL_Unit *_RCL_floorPixelDistances = 0;
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printf(" RCL_angleToDirection: %d\n",profile_RCL_angleToDirection);\
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printf(" RCL_dist: %d\n",profile_RCL_dist);\
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printf(" RCL_len: %d\n",profile_RCL_len);\
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printf(" RCL_pointIsLeftOfRCL_Ray: %d\n",profile_RCL_pointIsLeftOfRCL_Ray);\
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printf(" RCL_pointIfLeftOfRay: %d\n",profile_RCL_pointIfLeftOfRay);\
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printf(" RCL_castRaySquare: %d\n",profile_RCL_castRaySquare);\
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printf(" RCL_castRayMultiHit : %d\n",profile_RCL_castRayMultiHit);\
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printf(" RCL_castRay: %d\n",profile_RCL_castRay);\
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@ -703,9 +703,9 @@ RCL_Unit RCL_len(RCL_Vector2D v)
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return RCL_dist(zero,v);
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}
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static inline int8_t RCL_pointIsLeftOfRCL_Ray(RCL_Vector2D point, RCL_Ray ray)
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static inline int8_t RCL_pointIfLeftOfRay(RCL_Vector2D point, RCL_Ray ray)
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{
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RCL_profileCall(RCL_pointIsLeftOfRCL_Ray);
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RCL_profileCall(RCL_pointIfLeftOfRay);
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RCL_Unit dX = point.x - ray.start.x;
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RCL_Unit dY = point.y - ray.start.y;
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@ -738,7 +738,7 @@ void RCL_castRaySquare(RCL_Ray *localRay, RCL_Vector2D *nextCellOff,
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}
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#define helper2(n1,n2,c)\
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if (RCL_pointIsLeftOfRCL_Ray(localRay->start,criticalLine) == c)\
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if (RCL_pointIfLeftOfRay(localRay->start,criticalLine) == c)\
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helper(y,x,n1)\
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else\
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helper(x,y,n2)
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@ -1417,7 +1417,7 @@ void _RCL_columnFunctionSimple(RCL_HitResult *hits, uint16_t hitCount, uint16_t
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p.texCoords.x = p.hit.textureCoord;
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limit = _RCL_drawWall(y,wallStart,wallStart + wallHeightScreen - 1,-1,
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_RCL_camera.resolution.y,p.hit.arrayValue,1,&p);
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_RCL_camResYLimit,p.hit.arrayValue,1,&p);
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y = RCL_max(y,limit); // take max, in case no wall was drawn
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@ -1572,7 +1572,7 @@ RCL_PixelInfo RCL_mapToScreen(RCL_Vector2D worldPosition, RCL_Unit height,
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r.start = camera.position;
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r.direction = cameraDir;
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if (!RCL_pointIsLeftOfRCL_Ray(worldPosition,r))
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if (!RCL_pointIfLeftOfRay(worldPosition,r))
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a *= -1;
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RCL_Unit cos = RCL_cosInt(RCL_HORIZONTAL_FOV_HALF);
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