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Fix movement

This commit is contained in:
Miloslav Číž 2018-09-07 18:19:25 +02:00
parent 1607d8bb16
commit f83bdf40e3

View file

@ -982,6 +982,7 @@ void moveCameraWithCollision(Camera *camera, Vector2D planeOffset,
Unit bottomLimit = camera->height - camera->collisionHeightBelow;
Unit topLimit = camera->height + camera->collisionHeightAbove;
// checks a single square for collision against the camera
#define collCheck(dir,s1,s2)\
{\
Unit height = floorHeightFunc(s1,s2);\
@ -995,22 +996,28 @@ void moveCameraWithCollision(Camera *camera, Vector2D planeOffset,
}\
}\
#define collCheckOrtho(dir,dir2,s1,s2)\
// check a collision against non-diagonal square
#define collCheckOrtho(dir,dir2,s1,s2,x)\
if (dir##SquareNew != dir##Square)\
collCheck(dir,s1,s2)\
if (!dir##Collides)\
{\
{ /* now also check for coll on the neighbouring square */ \
int16_t dir2##Square2 = divRoundDown(corner.dir2 - dir2##Dir *\
camera->collisionRadius,UNITS_PER_SQUARE);\
if (dir2##Square2 != dir2##Square)\
{\
if (x)\
collCheck(dir,dir##SquareNew,dir2##Square2)\
else\
collCheck(dir,dir2##Square2,dir##SquareNew)\
}\
}
int8_t xCollides = false;
collCheckOrtho(x,y,xSquareNew,ySquare)
collCheckOrtho(x,y,xSquareNew,ySquare,1)
int8_t yCollides = false;
collCheckOrtho(y,x,xSquare,ySquareNew)
collCheckOrtho(y,x,xSquare,ySquareNew,0)
#define collHandle(dir)\
if (dir##Collides)\