1
0
Fork 0
mirror of https://git.coom.tech/drummyfish/raycastlib.git synced 2024-11-20 20:19:57 +01:00

Fix some warnings

This commit is contained in:
Miloslav Číž 2018-09-15 12:10:53 +02:00
parent 691942dfbe
commit ff5ccd9feb

View file

@ -880,10 +880,10 @@ void _columnFunction(HitResult *hits, uint16_t hitCount, uint16_t x, Ray ray)
HitResult hit;
Unit distance;
Unit fWallHeight, cWallHeight;
Unit fZ2World, cZ2World;
Unit fZ1Screen, cZ1Screen;
Unit fZ2Screen, cZ2Screen;
Unit fWallHeight = 0, cWallHeight = 0;
Unit fZ2World = 0, cZ2World = 0;
Unit fZ1Screen = 0, cZ1Screen = 0;
Unit fZ2Screen = 0, cZ2Screen = 0;
if (!drawingHorizon)
{
@ -914,7 +914,6 @@ void _columnFunction(HitResult *hits, uint16_t hitCount, uint16_t x, Ray ray)
}
Unit limit;
Unit verticalDistance;
#define VERTICAL_DEPTH_MULTIPLY 2
@ -1346,7 +1345,9 @@ void moveCameraWithCollision(Camera *camera, Vector2D planeOffset,
// check a collision against non-diagonal square
#define collCheckOrtho(dir,dir2,s1,s2,x)\
if (dir##SquareNew != dir##Square)\
{\
collCheck(dir,s1,s2)\
}\
if (!dir##Collides)\
{ /* now also check for coll on the neighbouring square */ \
int16_t dir2##Square2 = divRoundDown(corner.dir2 - dir2##Dir *\