/** Tests for raycastlib. license: CC0 */ #include #include "raycastlib.h" int16_t testArrayFunc(int16_t x, int16_t y) { if (x > 12 || y > 12) return x * y; return (x < 0 || y < 0 || x > 9 || y > 9) ? 1 : 0; } /** Simple automatic test function. */ int testSingleRay(Unit startX, Unit startY, Unit dirX, Unit dirY, int16_t expectSquareX, int16_t expectSquareY, int16_t expectPointX, int16_t expectPointY, int16_t tolerateError) { Ray r; r.start.x = startX; r.start.y = startY; r.direction.x = dirX; r.direction.y = dirY; printf("- casting ray:\n"); logRay(r); HitResult h = castRay(r,testArrayFunc,20); printf("- result:\n"); logHitResult(h); int result = h.square.x == expectSquareX && h.square.y == expectSquareY && h.position.x <= expectPointX + tolerateError && h.position.x >= expectPointX - tolerateError && h.position.y <= expectPointY + tolerateError && h.position.y >= expectPointY - tolerateError; if (result) printf("\nOK\n\n"); else printf("\nFAIL\n\n"); return result; } int main() { printf("Testing raycastlib.\n"); if (!testSingleRay( 3 * UNITS_PER_SQUARE + UNITS_PER_SQUARE / 2, 4 * UNITS_PER_SQUARE + UNITS_PER_SQUARE / 2, 100, 50, 10, 7, 10240, 7936, 16)) return 1; if (!testSingleRay( 0, 0, 100, 100, 10, 9, 10240, 10239, 16)) return 1; for (Unit i = -UNITS_PER_SQUARE; i <= UNITS_PER_SQUARE; i += 64) { Unit v = sinInt(i); logVector2D(angleToDirection(i)); //for (int j = 0; j < (v + UNITS_PER_SQUARE) / 64; ++j) // printf("."); //printf("\n"); } return 0; }