mirror of
https://git.coom.tech/drummyfish/raycastlib.git
synced 2024-11-22 20:39:57 +01:00
559 lines
18 KiB
C
559 lines
18 KiB
C
/**
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General tests for raycastlib, use to test new version, different platforms
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etc.
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license: CC0
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*/
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#define RCL_PROFILE
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#define RCL_PIXEL_FUNCTION pixelFunc
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#include <stdio.h>
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#include "../raycastlib.h"
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#include <sys/time.h>
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static const char renderSimpleExpect[] =
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",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"
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",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"
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",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,DD,,,,,,,,,"
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",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,EEEEEDD,,,,,,,,,"
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",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,EEEEEEEEDD,,,,,,,,,"
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",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,EEEEEEEEEEEEEDD,,,,,,,,,"
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",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,FFEEEEEEEEEEEEEEEDD,,,,,,,,,"
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",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,FFFFFFEEEEEEEEEEEEEEEDD,,,,,,,,,"
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",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,FFFFFFEEEEEEEEEEEEEEEDD,,,,,,,,,"
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",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,FFFFFFEEEEEEEEEEEEEEEDD,,,,,,,,,"
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",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,FFFFFFEEEEEEEEEEEEEEEDD,,,,,,,,,"
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",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,FFFFFFEEEEEEEEEEEEEEEDD,,,,,,,,,"
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",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,FFFFFFEEEEEEEEEEEEEEEDD,,,,,,,,,"
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",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,FFFFFFEEEEEEEEEEEEEEEDD,,,,,,,,,"
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"ddddddddd,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,FFFFFFEEEEEEEEEEEEEEEDD,,,,,,,,,"
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"dddddddddddddddeeeeeeeeee,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,FFFFFFEEEEEEEEEEEEEEEDD,,,,,,,,,"
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"dddddddddddddddeeeeeeeeeeeeeeeeeefffff,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,FFFFFFEEEEEEEEEEEEEEEDD,,,,,,,,,"
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"dddddddddddddddeeeeeeeeeeeeeeeeeefffffffffffffggggggg,,,,,,,,,,,,,,,FFFFFFEEEEEEEEEEEEEEEDD,,,,,,,,,"
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"dddddddddddddddeeeeeeeeeeeeeeeeeefffffffffffffggggggggghhhhhhhiiiii,FFFFFFEEEEEEEEEEEEEEEDD,,,,,,,,,"
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"dddddddddddddddeeeeeeeeeeeeeeeeeefffffffffffffggggggggghhhhhhhiiiiiiFFFFFFEEEEEEEEEEEEEEEDD,,,,,,,,,"
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"dddddddddddddddeeeeeeeeeeeeeeeeeefffffffffffffggggggggghhhhhhhiiiiiiFFFFFFEEEEEEEEEEEEEEEDD,,,,,,,,,"
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"dddddddddddddddeeeeeeeeeeeeeeeeeefffffffffffffggggggggghhhhhhhiiiiiiFFFFFFEEEEEEEEEEEEEEEDDDDDDDDDDD"
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"dddddddddddddddeeeeeeeeeeeeeeeeeefffffffffffffggggggggghhhhhhhiiiiiiFFFFFFEEEEEEEEEEEEEEEDDDDDDDDDDD"
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"dddddddddddddddeeeeeeeeeeeeeeeeeefffffffffffffggggggggghhhhhhhiiiiiiFFFFFFEEEEEEEEEEEEEEEDDDDDDDDDDD"
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"dddddddddddddddeeeeeeeeeeeeeeeeeefffffffffffffggggggggghhhhhhhiiiiiiFFFFFFEEEEEEEEEEEEEEEDDDDDDDDDDD"
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"dddddddddddddddeeeeeeeeeeeeeeeeeefffffffffffffggggggggghhhhhhhiiiiiiFFFFFFEEEEEEEEEEEEEEEDDDDDDDDDDD"
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"dddddddddddddddeeeeeeeeeeeeeeeeeefffffffffffffggggggggghhhhhhhiiiiiiFFFFFFEEEEEEEEEEEEEEEDDDDDDDDDDD"
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"dddddddddddddddeeeeeeeeeeeeeeeeeefffffffffffffggggggggghhhhhhhiiiiiiFFFFFFEEEEEEEEEEEEEEEDDDDDDDDDDD"
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"dddddddddddddddeeeeeeeeeeeeeeeeeefffffffffffffggggggggghhhhhhhi.....FFFFFFEEEEEEEEEEEEEEEDDDDDDDDDDD"
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"dddddddddddddddeeeeeeeeeeeeeeeeeefffffffffffffggggggggghhh..........FFFFFFEEEEEEEEEEEEEEEDDDDDDDDDDD"
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"dddddddddddddddeeeeeeeeeeeeeeeeeefffffffffffffggggggg...............FFFFFFEEEEEEEEEEEEEEEDDDDDDDDDDD"
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"dddddddddddddddeeeeeeeeeeeeeeeeeefffffffffffffg.....................FFFFFFEEEEEEEEEEEEEEEDDDDDDDDDDD"
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"dddddddddddddddeeeeeeeeeeeeeeeeeefffffffff..........................FFFFFFEEEEEEEEEEEEEEEDDDDDDDDDDD"
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"dddddddddddddddeeeeeeeeeeeeeeeeeeffff.................................FFFFEEEEEEEEEEEEEEEDDDDDDDDDDD"
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"dddddddddddddddeeeeeeeeeeeeeeee............................................EEEEEEEEEEEEEEDDDDDDDDDDD"
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"dddddddddddddddeeeeeeeeeee.....................................................EEEEEEEEEEDDDDDDDDDDD"
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"dddddddddddddddeeeeee..............................................................EEEEEEDDDDDDDDDDD"
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"ddddddddddddddde.......................................................................EEDDDDDDDDDDD"
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"ddddddddddd.................................................................................DDDDDDDD"
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"ddddddd........................................................................................DDDDD";
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static const char renderComplexExpect[] =
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",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,"
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",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,DD,,,,,,,,,"
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",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,EEEEEDDe,,,,,,,,"
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",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,EEEEEEEEDDee,,,,,,,"
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",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,EEEEEEEEEEEEEDDeee,,,,,,"
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",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,FFEEEEEEEEEEEEEEEDDeeee,,,,,"
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",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,FFFFFFEEEEEEEEEEEEEEEDDeeeef,,,,"
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",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,FFFFFFEEEEEEEEEEEEEEEDDeeeef,,,,"
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",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,FFFFFFEEEEEEEEEEEEEEEDDeeeef,,,,"
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",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,FFFFFFEEEEEEEEEEEEEEEDDeeeef,,,,"
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",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,FFFFFFEEEEEEEEEEEEEEEDDeeeef,,,,"
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",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,FFFFFFEEEEEEEEEEEEEEEDDeeeef,,,,"
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",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,FFFFFFEEEEEEEEEEEEEEEDDeeeef,,,,"
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"ddddddddd,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,FFFFFFEEEEEEEEEEEEEEEDDeeeef,,,,"
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"dddddddddddddddeeeeeeee,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,FFFFFFEEEEEEEEEEEEEEEDDeeeef,,,,"
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"dddddddddddddddeeeeeeeeeeeeeeeeeeffff,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,FFFFFFEEEEEEEEEEEEEEEDDeeeef,,,,"
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"dddddddddddddddeeeeeeeeeeeeeeeeeefffffffffffffgggggg,,,,,,,,,,,,,,,,FFFFFFEEEEEEEEEEEEEEEDDeeeef,GGG"
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"dddddddddddddddeeeeeeeeeeeeeeeeeefffffffffffffggggggggghhhhhhhiiiii,FFFFFFEEEEEEEEEEEEEEEDDeeeefGGGG"
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"dddddddddddddddeeeeeeeeeeeeeeeeeefffffffffffffggggggggghhhhhhhiiiiiiFFFFFFEEEEEEEEEEEEEEEDDeeeefGGGG"
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"dddddddddddddddeeeeeeeeeeeeeeeeeefffffffffffffggggggggghhhhhhhiiiiiiFFFFFFEEEEEEEEEEEEEEEDDeeeefGGGG"
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"dddddddddddddddeeeeeeeeeeeeeeeeeefffffffffffffggggggggghhhhhhhiiiiiiFFFFFFEEEEEEEEEEEEEEEDDeeeefGGGG"
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"dddddddddddddddeeeeeeeeeeeeeeeeeefffffffffffffggggggggghhhhhhhiiiiiiFFFFFFEEEEEEEEEEEEEEEDDeeeefGGGG"
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"dddddddddddddddeeeeeeeeeeeeeeeeeefffffffffffffggggggggghhhhhhhiiiiiiFFFFFFEEEEEEEEEEEEEEEDDeeeefGGGG"
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"dddddddddddddddeeeeeeeeeeeeeeeeeefffffffffffffggggggggghhhhhhhiiiiiiFFFFFFEEEEEEEEEEEEEEEDDeeeefGGGG"
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"dddddddddddddddeeeeeeeeeeeeeeeeeefffffffffffffggggggggghhhhhhhiiiiiiFFFFFFEEEEEEEEEEEEEEEDDeeeefGGGG"
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"dddddddddddddddeeeeeeeeeeeeeeeeeefffffffffffffggggggggghhhhhhhiiiiiiFFFFFFEEEEEEEEEEEEEEEDDeeeefGGGG"
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"dddddddddddddddeeeeeeeeeeeeeeeeeefffffffffffffggggggggghhhhhhhiiiiiiFFFFFFEEEEEEEEEEEEEEEDDeeeefGGGG"
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"dddddddddddddddeeeeeeeeeeeeeeeeeefffffffffffffggggggggghhhhhhhiiiiiiFFFFFFEEEEEEEEEEEEEEEDDeeeefGGGG"
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"dddddddddddddddeeeeeeeeeeeeeeeeeefffffffffffffggggggggghhhhhhhi.....FFFFFFEEEEEEEEEEEEEEEDDeeeefGGGG"
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"dddddddddddddddeeeeeeeeeeeeeeeeeefffffffffffffggggggggghhh..........FFFFFFEEEEEEEEEEEEEEEDDeeeefGGGG"
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"dddddddddddddddeeeeeeeeeeeeeeeeeefffffffffffffgggggg................FFFFFFEEEEEEEEEEEEEEEDDeeeefGGGG"
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"dddddddddddddddeeeeeeeeeeeeeeeeeefffffffffffffg.....................FFFFFFEEEEEEEEEEEEEEEDDeeeef...."
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"dddddddddddddddeeeeeeeeeeeeeeeeeeffffffff...........................FFFFFFEEEEEEEEEEEEEEEDDeeeef...."
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"dddddddddddddddeeeeeeeeeeeeeeeeeefff...................................FFFEEEEEEEEEEEEEEEDDeeeef...."
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"dddddddddddddddeeeeeeeeeeeeeeee............................................EEEEEEEEEEEEEEDDeeeefFFFE"
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"dddddddddddddddeeeeeeeeeee.....................................................EEEEEEEEEEDDeeeefFFFE"
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"dddddddddddddddeeeee................................................................EEEEEDDeeee....E"
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"ddddddddddddddd..........................................................................DDeee......"
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"ddddddddddd.................................................................................e......."
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"dddd................................................................................................";
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RCL_Unit testArrayFunc(int16_t x, int16_t y)
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{
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if (x == 1 & y == 8)
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return RCL_UNITS_PER_SQUARE * 3;
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if (x == 2 & y == 8)
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return -1 * RCL_UNITS_PER_SQUARE / 4;
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return (x < 0 || x >= 10 || y < 0 || y >= 10) ?
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(RCL_UNITS_PER_SQUARE * 2) : 0;
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}
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int testSingleRay(RCL_Unit startX, RCL_Unit startY, RCL_Unit dirX,
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RCL_Unit dirY, int16_t expectSquareX, int16_t expectSquareY,
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int16_t expectPointX, int16_t expectPointY, int16_t tolerateError)
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{
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RCL_Ray r;
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r.start.x = startX;
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r.start.y = startY;
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r.direction.x = dirX;
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r.direction.y = dirY;
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printf("- casting ray:\n");
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RCL_logRay(r);
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RCL_HitResult h = RCL_castRay(r,testArrayFunc);
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printf("- result:\n");
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RCL_logHitResult(h);
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int result =
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h.square.x == expectSquareX &&
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h.square.y == expectSquareY &&
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h.position.x <= expectPointX + tolerateError &&
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h.position.x >= expectPointX - tolerateError &&
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h.position.y <= expectPointY + tolerateError &&
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h.position.y >= expectPointY - tolerateError;
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if (result)
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printf("\nOK\n\n");
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else
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printf("\nFAIL\n\n");
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return result;
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}
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int testSingleMapping(RCL_Unit posX, RCL_Unit posY, RCL_Unit posZ, uint32_t resX,
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uint32_t resY, RCL_Unit camX, RCL_Unit camY, RCL_Unit camZ, RCL_Unit camDir,
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RCL_Unit expectX, RCL_Unit expectY, RCL_Unit expectZ)
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{
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int result;
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RCL_Camera c;
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RCL_initCamera(&c);
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c.resolution.x = resX;
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c.resolution.y = resY;
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c.position.x = camX;
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c.position.y = camY;
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c.direction = camDir;
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c.height = camZ;
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RCL_Vector2D pos;
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RCL_Unit height;
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pos.x = posX;
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pos.y = posY;
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height = posZ;
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RCL_PixelInfo p;
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printf("- mapping pixel: %d %d %d\n",posX,posY,posZ);
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p = RCL_mapToScreen(pos,height,c);
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printf("- result:\n");
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RCL_logPixelInfo(p);
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result = p.position.x == expectX && p.position.y == expectY &&
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p.depth == expectZ;
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if (result)
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printf("\nOK\n\n");
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else
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printf("\nFAIL\n\n");
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return result;
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}
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// returns milliseconds
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long measureTime(void (*func)(void))
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{
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long start, end;
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struct timeval timecheck;
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gettimeofday(&timecheck, NULL);
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start = (long) timecheck.tv_sec * 1000 + (long) timecheck.tv_usec / 1000;
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func();
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gettimeofday(&timecheck, NULL);
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end = (long) timecheck.tv_sec * 1000 + (long) timecheck.tv_usec / 1000;
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return end - start;
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}
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void benchCastRays()
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{
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RCL_Ray r;
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r.start.x = RCL_UNITS_PER_SQUARE + RCL_UNITS_PER_SQUARE / 2;
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r.start.y = 2 * RCL_UNITS_PER_SQUARE + RCL_UNITS_PER_SQUARE / 4;
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RCL_Vector2D directions[8];
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for (int i = 0; i < 8; ++i)
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directions[i] = RCL_angleToDirection(RCL_UNITS_PER_SQUARE / 8 * i);
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for (int i = 0; i < 1000000; ++i)
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{
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r.direction = directions[i % 8];
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RCL_castRay(r,testArrayFunc);
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}
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}
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void benchmarkMapping()
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{
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RCL_Camera c;
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c.resolution.x = 1024;
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c.resolution.y = 768;
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c.position.x = RCL_UNITS_PER_SQUARE / 2;
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c.position.y = RCL_UNITS_PER_SQUARE * 2;
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c.direction = RCL_UNITS_PER_SQUARE / 8;
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c.height = 0;
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RCL_PixelInfo p;
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RCL_Vector2D pos;
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RCL_Unit height;
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pos.x = -1024 * RCL_UNITS_PER_SQUARE;
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pos.y = -512 * RCL_UNITS_PER_SQUARE;
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height = 0;
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for (int i = 0; i < 1000000; ++i)
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{
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p = RCL_mapToScreen(pos,height,c);
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pos.x += 4;
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pos.y += 8;
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height = (height + 16) % 1024;
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}
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}
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int renderMode = 0;
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uint32_t *pixelCounts = 0;
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RCL_Camera countCamera;
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int countOK = 1;
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#define TEST_SCREEN_RES_X 100
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#define TEST_SCREEN_RES_Y 40
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char testScreen[TEST_SCREEN_RES_X * TEST_SCREEN_RES_Y];
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void pixelFunc(RCL_PixelInfo *p)
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{
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if (renderMode == 0) // count pixels
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{
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if (p->position.x >= countCamera.resolution.x || p->position.x < 0 ||
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p->position.y >= countCamera.resolution.y || p->position.y < 0)
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{
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printf("ERROR: writing pixel outside screen at %d %d!\n",
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p->position.x,p->position.y);
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countOK = 0;
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}
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else
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pixelCounts[p->position.y * countCamera.resolution.x + p->position.x]++;
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}
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else if (renderMode == 1)
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{
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char c = '?';
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if (p->isFloor)
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c = '.';
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else
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c = ',';
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if (p->isWall)
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c = (p->hit.direction % 2 ? 'a' : 'A') + p->depth / 512;
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testScreen[p->position.y * TEST_SCREEN_RES_X + p->position.x] = c;
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}
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}
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int testPixelCount(RCL_Unit camX, RCL_Unit camY, RCL_Unit camZ,
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RCL_Unit camDir, RCL_Unit camShear, uint16_t camResX, uint16_t camResY,
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int complexRender)
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{
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printf("Counting rendered pixels (each should be rendered exactly once)...\n");
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RCL_RayConstraints constraints;
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RCL_Camera c;
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RCL_initRayConstraints(&constraints);
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constraints.maxSteps = 32;
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RCL_initCamera(&c);
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c.position.x = camX;
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c.position.y = camY;
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c.direction = camDir;
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c.shear = camShear;
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c.height = camZ;
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c.resolution.x = camResX;
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c.resolution.y = camResY;
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uint32_t pixels[camResX * camResY];
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for (int32_t i = 0; i < camResX * camResY; ++i)
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pixels[i] = 0;
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pixelCounts = pixels;
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countCamera = c;
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renderMode = 0;
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countOK = 1;
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if (complexRender)
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RCL_renderComplex(c,testArrayFunc,testArrayFunc,0,constraints);
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else
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RCL_renderSimple(c,testArrayFunc,0,0,constraints);
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for (uint32_t y = 0; y < camResY; ++y)
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for (uint32_t x = 0; x < camResX; ++x)
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{
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uint32_t index = y * camResX + x;
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if (pixels[index] != 1)
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{
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printf("ERROR: pixel at %d %d written %d times!\n",x,y,pixels[index]);
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countOK = 0;
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}
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}
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return countOK;
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}
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int testRender(int8_t simple)
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{
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printf("\nTesting rendering\n");
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renderMode = 1;
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RCL_Camera c;
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RCL_initCamera(&c);
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c.resolution.x = TEST_SCREEN_RES_X;
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c.resolution.y = TEST_SCREEN_RES_Y;
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c.position.x = 2 * RCL_UNITS_PER_SQUARE + RCL_UNITS_PER_SQUARE / 2; // 3000;//5 * RCL_UNITS_PER_SQUARE;
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c.position.y = 5 * RCL_UNITS_PER_SQUARE + RCL_UNITS_PER_SQUARE / 2; //5000;//5 * RCL_UNITS_PER_SQUARE;
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c.direction = 625;//700;
|
|
c.height = 1500;//1000;
|
|
|
|
RCL_RayConstraints constraints;
|
|
RCL_initRayConstraints(&constraints);
|
|
|
|
constraints.maxHits = 7;
|
|
constraints.maxSteps = 20;
|
|
|
|
renderMode = 1;
|
|
|
|
for (uint32_t i = 0; i < TEST_SCREEN_RES_X * TEST_SCREEN_RES_Y; ++i)
|
|
testScreen[i] = '?';
|
|
|
|
if (simple)
|
|
{
|
|
RCL_renderSimple(c,testArrayFunc,0,0,constraints);
|
|
}
|
|
else
|
|
{
|
|
RCL_renderComplex(c,testArrayFunc,0,0,constraints);
|
|
}
|
|
|
|
for (uint32_t i = 0; i < TEST_SCREEN_RES_X * TEST_SCREEN_RES_Y; ++i)
|
|
{
|
|
if ((i % TEST_SCREEN_RES_X) == 0)
|
|
printf(" \n");
|
|
|
|
printf("%c",testScreen[i]);
|
|
}
|
|
|
|
const char *expect = simple ? renderSimpleExpect : renderComplexExpect;
|
|
|
|
for (uint32_t i = 0; i < TEST_SCREEN_RES_X * TEST_SCREEN_RES_Y; ++i)
|
|
if (expect[i] != testScreen[i])
|
|
{
|
|
printf("\n\nFAIL!\n");
|
|
return 0;
|
|
}
|
|
|
|
printf("\n\nOK\n");
|
|
|
|
return 1;
|
|
}
|
|
|
|
void benchmarkRender()
|
|
{
|
|
RCL_Camera c;
|
|
RCL_initCamera(&c);
|
|
|
|
c.resolution.x = 640;
|
|
c.resolution.y = 300;
|
|
c.position.x = 10;
|
|
c.position.y = 12;
|
|
c.direction = 100;
|
|
c.height = 200;
|
|
|
|
RCL_RayConstraints constraints;
|
|
RCL_initRayConstraints(&constraints);
|
|
|
|
constraints.maxHits = 10;
|
|
constraints.maxSteps = 12;
|
|
|
|
renderMode = 255; // don't write pixels
|
|
|
|
for (int i = 0; i < 100; ++i)
|
|
RCL_renderComplex(c,testArrayFunc,testArrayFunc,0,constraints);
|
|
}
|
|
|
|
int main()
|
|
{
|
|
printf("Testing raycastlib.\n");
|
|
|
|
if (!testSingleRay(
|
|
3 * RCL_UNITS_PER_SQUARE + RCL_UNITS_PER_SQUARE / 2,
|
|
4 * RCL_UNITS_PER_SQUARE + RCL_UNITS_PER_SQUARE / 2,
|
|
100, 50,
|
|
10, 7,
|
|
10240, 7936,
|
|
16))
|
|
return 1;
|
|
|
|
if (!testSingleRay(
|
|
0,
|
|
0,
|
|
100, 100,
|
|
9, 10,
|
|
10240, 10240,
|
|
16))
|
|
return 1;
|
|
|
|
if (!testSingleRay(
|
|
400,
|
|
6811,
|
|
-629,805,
|
|
-1, 7,
|
|
-1, 7325,
|
|
16))
|
|
return 1;
|
|
|
|
if (!testSingleRay(
|
|
-4 * RCL_UNITS_PER_SQUARE - RCL_UNITS_PER_SQUARE / 2,
|
|
7 * RCL_UNITS_PER_SQUARE + RCL_UNITS_PER_SQUARE / 3,
|
|
100,-100,
|
|
0, 2,
|
|
1, 2900,
|
|
16))
|
|
return 1;
|
|
|
|
printf("testing perspective scale...\n");
|
|
|
|
for (RCL_Unit i = 1; i < 100; ++i)
|
|
{
|
|
RCL_Unit size = i * 3;
|
|
RCL_Unit distance = i * 6 + 200;
|
|
|
|
RCL_Unit scaled = RCL_perspectiveScaleHorizontal(size,distance);
|
|
RCL_Unit distance2 = RCL_perspectiveScaleHorizontalInverse(size,scaled);
|
|
|
|
if (RCL_abs(distance - distance2 > 2))
|
|
printf("ERROR: distance: %d, distance inverse: %d\n",distance,distance2);
|
|
}
|
|
|
|
printf("OK\n");
|
|
|
|
if (!testPixelCount(
|
|
RCL_UNITS_PER_SQUARE / 2,
|
|
RCL_UNITS_PER_SQUARE / 2,
|
|
RCL_UNITS_PER_SQUARE / 2,
|
|
0,
|
|
0,
|
|
128,
|
|
64,
|
|
1))
|
|
return 1;
|
|
|
|
if (!testPixelCount(
|
|
3 * RCL_UNITS_PER_SQUARE + 100,
|
|
4 * RCL_UNITS_PER_SQUARE + RCL_UNITS_PER_SQUARE / 3,
|
|
RCL_UNITS_PER_SQUARE / 2,
|
|
512,
|
|
0,
|
|
120,
|
|
60,
|
|
0))
|
|
return 1;
|
|
|
|
if (!testPixelCount(
|
|
- RCL_UNITS_PER_SQUARE,
|
|
0,
|
|
300,
|
|
-600,
|
|
-120,
|
|
64,
|
|
68,
|
|
1))
|
|
return 1;
|
|
|
|
printf("OK\n");
|
|
|
|
if (!testSingleMapping(
|
|
RCL_UNITS_PER_SQUARE,
|
|
RCL_UNITS_PER_SQUARE * 2,
|
|
0,
|
|
800,
|
|
640,
|
|
RCL_UNITS_PER_SQUARE / 2,
|
|
0,
|
|
RCL_UNITS_PER_SQUARE / 4,
|
|
(RCL_UNITS_PER_SQUARE * 5) / 6,
|
|
287,
|
|
370,
|
|
2027
|
|
))
|
|
return 1;
|
|
|
|
if (!testRender(0))
|
|
return 1;
|
|
|
|
if (!testRender(1))
|
|
return 1;
|
|
|
|
printf("benchmark:\n");
|
|
|
|
long t;
|
|
t = measureTime(benchCastRays);
|
|
printf("cast 1000000 rays: %ld ms\n",t);
|
|
|
|
t = measureTime(benchmarkMapping);
|
|
printf("map point to screen 1000000 times: %ld ms\n",t);
|
|
|
|
t = measureTime(benchmarkRender);
|
|
printf("render 100 times: %ld ms\n",t);
|
|
|
|
printf("\n===== all OK =====\n");
|
|
|
|
return 0;
|
|
}
|