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small3dlib/programs/carModel.h

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2019-06-18 01:41:02 +02:00
#ifndef CAR_MODEL_H
#define CAR_MODEL_H
#define CAR_VERTEX_COUNT 12
const S3L_Unit carVertices[CAR_VERTEX_COUNT * 3] = {
-159, 27, -121, // 0
-119, 205, -88, // 3
-119, 205, 88, // 6
47, 27, -121, // 9
7, 205, -88, // 12
7, 205, 88, // 15
-152, 116, 159, // 18
40, 116, 159, // 21
-159, 103, 267, // 24
-144, 27, 267, // 27
32, 27, 267, // 30
47, 103, 267 // 33
}; // carVertices
#define CAR_TRIANGLE_COUNT 18
const S3L_Index carTriangleIndices[CAR_TRIANGLE_COUNT * 3] = {
4, 3, 5, // 0
2, 7, 6, // 3
1, 0, 4, // 6
7, 5, 3, // 9
2, 4, 5, // 12
2, 0, 1, // 15
9, 6, 8, // 18
7, 8, 6, // 21
3, 4, 0, // 24
8, 10, 9, // 27
7, 3, 10, // 30
0, 6, 9, // 33
6, 0, 2, // 36
10, 11, 7, // 39
2, 5, 7, // 42
2, 1, 4, // 45
7, 11, 8, // 48
8, 11, 10 // 51
}; // carTriangleIndices
#define CAR_UV_COUNT 24
const S3L_Unit carUVs[CAR_UV_COUNT * 2] = {
451, 476, // 0
459, 509, // 2
422, 477, // 4
422, 476, // 6
409, 451, // 8
409, 476, // 10
451, 476, // 12
484, 476, // 14
451, 451, // 16
409, 492, // 18
422, 451, // 20
422, 477, // 22
459, 509, // 24
451, 476, // 26
398, 509, // 28
409, 492, // 30
398, 493, // 32
397, 476, // 34
484, 451, // 36
386, 451, // 38
386, 476, // 40
398, 509, // 42
398, 493, // 44
397, 451 // 46
}; // carUVs
#define CAR_UV_INDEX_COUNT 18
const S3L_Index carUVIndices[CAR_UV_INDEX_COUNT * 3] = {
0, 1, 2, // 0
3, 4, 5, // 3
6, 7, 8, // 6
9, 2, 1, // 9
3, 8, 10, // 12
11, 12, 13, // 15
14, 15, 16, // 18
4, 17, 5, // 21
18, 8, 7, // 24
17, 19, 20, // 27
9, 1, 21, // 30
12, 15, 14, // 33
15, 12, 11, // 36
21, 22, 9, // 39
3, 10, 4, // 42
3, 6, 8, // 45
4, 23, 17, // 48
17, 23, 19 // 51
}; // carUVIndices
S3L_Model3D carModel;
void carModelInit()
{
S3L_initModel3D(
carVertices,
CAR_VERTEX_COUNT,
carTriangleIndices,
CAR_TRIANGLE_COUNT,
&carModel);
}
#endif // guard