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small3dlib/programs/highPoly.c

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/*
Example program for small3dlib, testing a high-poly offline model.
author: Miloslav Ciz
license: CC0 1.0
*/
#include <stdio.h>
#define S3L_STRICT_NEAR_CULLING 0
#if TEXTURES
#define S3L_PERSPECTIVE_CORRECTION 2
#else
#define S3L_PERSPECTIVE_CORRECTION 0
#endif
#define S3L_NEAR (S3L_FRACTIONS_PER_UNIT / 5)
#define S3L_Z_BUFFER 1
#define S3L_PIXEL_FUNCTION drawPixel
#define S3L_RESOLUTION_X 800
#define S3L_RESOLUTION_Y 600
#include "../small3dlib.h"
#include "alligatorModel.h"
S3L_Unit normals[ALLIGATOR_VERTEX_COUNT * 3];
uint8_t frameBuffer[S3L_RESOLUTION_X * S3L_RESOLUTION_Y * 3];
S3L_Scene scene;
S3L_Vec4 teleportPoint;
uint32_t pixels[S3L_RESOLUTION_X * S3L_RESOLUTION_Y];
void clearScreen()
{
memset(frameBuffer,255,S3L_RESOLUTION_X * S3L_RESOLUTION_Y * 3 * sizeof(uint8_t));
}
void saveImage(char *fileName)
{
printf("saving image file: %s\n",fileName);
FILE *f = fopen(fileName,"w");
fprintf(f,"P3\n%d %d\n255\n",S3L_RESOLUTION_X,S3L_RESOLUTION_Y);
for (int i = 0; i < S3L_RESOLUTION_X * S3L_RESOLUTION_Y * 3; i += 3)
fprintf(f,"%d %d %d\n",frameBuffer[i],frameBuffer[i + 1],frameBuffer[i + 2]);
fclose(f);
}
uint32_t previousTriangle = 1000;
S3L_Vec4 n0, n1, n2, toLight;
void drawPixel(S3L_PixelInfo *p)
{
if (p->triangleID != previousTriangle)
{
S3L_getIndexedTriangleValues(
p->triangleIndex,
scene.models[p->modelIndex].triangles,
normals,3,&n0,&n1,&n2);
previousTriangle = p->triangleID;
}
S3L_Vec4 normal;
normal.x = S3L_interpolateBarycentric(n0.x,n1.x,n2.x,p->barycentric);
normal.y = S3L_interpolateBarycentric(n0.y,n1.y,n2.y,p->barycentric);
normal.z = S3L_interpolateBarycentric(n0.z,n1.z,n2.z,p->barycentric);
S3L_normalizeVec3(&normal);
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S3L_Unit shading =
(S3L_dotProductVec3(normal,toLight) + S3L_FRACTIONS_PER_UNIT) / 2;
shading = S3L_interpolate(shading,0,p->depth,32 * S3L_FRACTIONS_PER_UNIT);
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int index = (p->y * S3L_RESOLUTION_X + p->x) * 3;
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frameBuffer[index] = S3L_clamp(S3L_interpolateByUnitFrom0(200,shading),0,255);
frameBuffer[index + 1] = S3L_clamp(S3L_interpolateByUnitFrom0(255,shading),0,255);
frameBuffer[index + 2] = S3L_clamp(S3L_interpolateByUnitFrom0(150,shading),0,255);
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}
int main()
{
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S3L_setVec4(&toLight,10,-10,-10,0);
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S3L_normalizeVec3(&toLight);
alligatorModelInit();
S3L_computeModelNormals(alligatorModel,normals,0);
S3L_initScene(&alligatorModel,1,&scene);
scene.camera.transform.translation.z = -8 * S3L_FRACTIONS_PER_UNIT;
scene.camera.transform.translation.x = 9 * S3L_FRACTIONS_PER_UNIT;
scene.camera.transform.translation.y = 6 * S3L_FRACTIONS_PER_UNIT;
S3L_lookAt(scene.models[0].transform.translation,&(scene.camera.transform));
clearScreen();
S3L_newFrame();
S3L_drawScene(scene);
saveImage("allligator.ppm");
return 0;
}