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Add linear depth interpolation
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commit
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2 changed files with 45 additions and 3 deletions
41
s3l.h
41
s3l.h
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@ -443,6 +443,9 @@ static inline void S3L_rotate2DPoint(S3L_Unit *x, S3L_Unit *y, S3L_Unit angle);
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//=============================================================================
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// privates
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#define S3L_COMPUTE_LERP_DEPTH\
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(S3L_COMPUTE_DEPTH && (S3L_PERSPECTIVE_CORRECTION != 1))
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#define S3L_SIN_TABLE_LENGTH 128
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static const S3L_Unit S3L_sinTable[S3L_SIN_TABLE_LENGTH] =
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{
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@ -865,6 +868,7 @@ void S3L_initPixelInfo(S3L_PixelInfo *p) // TODO: maybe non-pointer for p
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p->barycentric1 = 0;
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p->barycentric2 = 0;
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p->triangleID = 0;
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p->depth = 0;
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}
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void S3L_initDrawConfig(S3L_DrawConfig *config)
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@ -1217,8 +1221,18 @@ void _S3L_drawFilledTriangle(
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lErrAdd, rErrAdd, // error value to add in each Bresenham cycle
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lErrSub, rErrSub; // error value to substract when moving in x direction
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S3L_FastLerpState
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lSideFLS, rSideFLS;
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S3L_FastLerpState lSideFLS, rSideFLS;
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#if S3L_COMPUTE_LERP_DEPTH
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S3L_FastLerpState lDepthFLS, rDepthFLS;
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#define initDepthFLS(s,p1,p2)\
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s##DepthFLS.valueScaled = p1##PointPP->z << S3L_FAST_LERP_QUALITY;\
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s##DepthFLS.stepScaled = ((p2##PointPP->z << S3L_FAST_LERP_QUALITY) -\
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s##DepthFLS.valueScaled) / (s##Dy != 0 ? s##Dy : 1);
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#else
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#define initDepthFLS(s,p1,p2) ;
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#endif
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/* init side for the algorithm, params:
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s - which side (l or r)
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@ -1229,6 +1243,7 @@ void _S3L_drawFilledTriangle(
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s##X = p1##PointSx;\
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s##Dx = p2##PointSx - p1##PointSx;\
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s##Dy = p2##PointSy - p1##PointSy;\
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initDepthFLS(s,p1,p2)\
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s##SideFLS.stepScaled = (S3L_FRACTIONS_PER_UNIT << S3L_FAST_LERP_QUALITY)\
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/ (s##Dy != 0 ? s##Dy : 1);\
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s##SideFLS.valueScaled = 0;\
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@ -1357,6 +1372,14 @@ void _S3L_drawFilledTriangle(
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#else
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S3L_FastLerpState b0FLS, b1FLS;
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#if S3L_COMPUTE_LERP_DEPTH
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S3L_FastLerpState depthFLS;
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depthFLS.valueScaled = lDepthFLS.valueScaled;
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depthFLS.stepScaled =
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(rDepthFLS.valueScaled - lDepthFLS.valueScaled) / rowLength;
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#endif
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b0FLS.valueScaled = 0;
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b1FLS.valueScaled = lSideFLS.valueScaled;
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@ -1376,6 +1399,10 @@ void _S3L_drawFilledTriangle(
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#if S3L_PERSPECTIVE_CORRECTION != 1
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b0FLS.valueScaled -= lX * b0FLS.stepScaled;
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b1FLS.valueScaled -= lX * b1FLS.stepScaled;
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#if S3L_COMPUTE_LERP_DEPTH
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depthFLS.valueScaled -= lX * depthFLS.stepScaled;
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#endif
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#endif
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}
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@ -1400,6 +1427,11 @@ void _S3L_drawFilledTriangle(
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S3L_stepFastLerp(b0FLS);
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S3L_stepFastLerp(b1FLS);
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#if S3L_COMPUTE_LERP_DEPTH
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p->depth = S3L_getFastLerpValue(depthFLS);
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S3L_stepFastLerp(depthFLS);
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#endif
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#endif
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*barycentric2 = S3L_FRACTIONS_PER_UNIT - *barycentric0 - *barycentric1;
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@ -1412,6 +1444,11 @@ void _S3L_drawFilledTriangle(
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S3L_stepFastLerp(lSideFLS);
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S3L_stepFastLerp(rSideFLS);
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#if S3L_COMPUTE_LERP_DEPTH
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S3L_stepFastLerp(lDepthFLS);
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S3L_stepFastLerp(rDepthFLS);
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#endif
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++currentY;
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}
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@ -12,6 +12,7 @@
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#define S3L_RESOLUTION_X 640
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#define S3L_RESOLUTION_Y 480
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#define S3L_COMPUTE_DEPTH 1
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#define S3L_PERSPECTIVE_CORRECTION 0
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#include "s3l.h"
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@ -116,7 +117,11 @@ void drawPixel(S3L_PixelInfo *p)
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uint8_t col = texturePixel(u,v);
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setPixel(p->x,p->y,col * 120,20,(2 - col) * 120);
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// setPixel(p->x,p->y,col * 120,20,(2 - col) * 120);
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uint8_t sss = (p->depth / 5000.0) * 255 ;
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setPixel(p->x,p->y,sss,sss,sss);
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// setPixel(p->x,p->y,p->barycentric0 / ((float) S3L_FRACTIONS_PER_UNIT) * 255,p->barycentric1 / ((float) S3L_FRACTIONS_PER_UNIT) * 255,p->barycentric2 / ((float) S3L_FRACTIONS_PER_UNIT) * 255);
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}
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