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Update readme
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@ -65,9 +65,9 @@ interface.
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You just need to make a small mini 3D game, quick 3D animation or visualization and don't want to go through the horror of learning and setting
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up OpenGL, installing drivers and libraries? Don't want to be tied to HW, 3rd party API or libraries and their dependencies? Don't want to install
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gigabytes of heavy super ultra graphics engines just for playing around with a few low poly models? You want to create extremely portable 3D
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gigabytes of heavy super ultra graphics engines just to play around with a few low poly models? You want to create extremely portable 3D
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graphics that will run on small and obscure platforms that don't have OpenGL, good specs or even standard C library? Want to just render something
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offline simply and not caring about highest rendering speed? You want to toy around with modifying something in the rendering pipeline that you
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offline simply without caring about highest rendering speed? You want to toy around with modifying something in the rendering pipeline that you
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can't easily do or debug in OpenGL (such as the rasterization algorithm)? Want to hack around in the demo scene? Want to create something public
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domain and need a public domain renderer? Or just don't want to be bothered by conditions such as proper attribution or copyleft?
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@ -129,7 +129,7 @@ The basic philosophy is:
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Everything in this repository is CC0 1.0 (public domain, https://creativecommons.org/publicdomain/zero/1.0/) + a waiver of all other IP rights (including patents and trademarks).
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The art used in demos is either my own released under CC0 or someone else's released under CC0.
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I've written the code completely myself, from scratch. The art used in demos is either my own released under CC0 or someone else's released under CC0.
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This project is made out of love and to be truly helpful to everyone, not for any self interest. I want it to forever stay completely in the public domain, not owned by anyone.
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