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Rename
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2eff3913f4
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1 changed files with 15 additions and 8 deletions
23
s3l.h
23
s3l.h
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@ -12,12 +12,19 @@
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typedef int16_t S3L_Unit;
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typedef int16_t S3L_Unit;
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#define S3L_FRACTIONS_PER_UNIT 1024
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#define S3L_FRACTIONS_PER_UNIT 1024
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typedef int16_t S3L_COORD;
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typedef int16_t S3L_ScreenCoord;
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typedef struct
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typedef struct
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{
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{
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S3L_COORD x; ///< Screen X coordinate.
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S3L_Unit x;
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S3L_COORD y; ///< Screen Y coordinate.
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S3L_Unit y;
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S3L_Unit z;
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} S3L_Vec3;
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typedef struct
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{
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S3L_ScreenCoord x; ///< Screen X coordinate.
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S3L_ScreenCoord y; ///< Screen Y coordinate.
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S3L_Unit barycentric0; /**< Barycentric coord A (corresponds to 1st vertex).
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S3L_Unit barycentric0; /**< Barycentric coord A (corresponds to 1st vertex).
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Together with B and C coords these serve to
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Together with B and C coords these serve to
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@ -191,7 +198,7 @@ void S3L_drawTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1,
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return;
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return;
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}
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}
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S3L_COORD
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S3L_ScreenCoord
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tPointX, tPointY, // top triangle point coords
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tPointX, tPointY, // top triangle point coords
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lPointX, lPointY, // left triangle point coords
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lPointX, lPointY, // left triangle point coords
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rPointX, rPointY; // right triangle point coords
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rPointX, rPointY; // right triangle point coords
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@ -268,8 +275,8 @@ void S3L_drawTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1,
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#undef handleLR
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#undef handleLR
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S3L_COORD splitY; // Y at which one side (L or R) changes
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S3L_ScreenCoord splitY; // Y at which one side (L or R) changes
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S3L_COORD endY; // bottom Y of the whole triangle
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S3L_ScreenCoord endY; // bottom Y of the whole triangle
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int splitOnLeft; // whether split happens on L or R
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int splitOnLeft; // whether split happens on L or R
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if (rPointY <= lPointY)
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if (rPointY <= lPointY)
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@ -285,7 +292,7 @@ void S3L_drawTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1,
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endY = rPointY;
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endY = rPointY;
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}
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}
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S3L_COORD currentY = tPointY;
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S3L_ScreenCoord currentY = tPointY;
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/* We'll be using a slight modification of Bresenham line algorithm (a one
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/* We'll be using a slight modification of Bresenham line algorithm (a one
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that draws a _non-continous_ line). */
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that draws a _non-continous_ line). */
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@ -375,7 +382,7 @@ void S3L_drawTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1,
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S3L_Unit t1 = 0;
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S3L_Unit t1 = 0;
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S3L_Unit t2 = tMax;
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S3L_Unit t2 = tMax;
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for (S3L_COORD x = lX; x <= rX; ++x)
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for (S3L_ScreenCoord x = lX; x <= rX; ++x)
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{
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{
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*barycentric0 = S3L_interpolateFrom0(rSideUnitPos,t1,tMax);
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*barycentric0 = S3L_interpolateFrom0(rSideUnitPos,t1,tMax);
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*barycentric1 = S3L_interpolateFrom0(lSideUnitPos,t2,tMax);
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*barycentric1 = S3L_interpolateFrom0(lSideUnitPos,t2,tMax);
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