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Update README.md

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Miloslav Číž 2019-06-25 14:48:08 +00:00
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@ -38,7 +38,8 @@ interface.
- Some values, like screen resolution, are a compile-time option due to performance and simplicity, and can't change during runtime. - Some values, like screen resolution, are a compile-time option due to performance and simplicity, and can't change during runtime.
- No scenegraph (object parenting), just a scene list. Parenting can still be achieved by using cutom transform matrices. - No scenegraph (object parenting), just a scene list. Parenting can still be achieved by using cutom transform matrices.
- Though performance is high, due to multiplatformness it can't match platform-specific rasterizers written in assembly. - Though performance is high, due to multiplatformness it can't match platform-specific rasterizers written in assembly.
- Proper near-plane culling (subdividing triangles) is missing. You can either cull whole triangles completely or "push" them by the near plane. These options are okay when drawing a models not very close to the camera, but e.g. 3D environments may suffer from artifacts. - There is no far plane.
- There is a near plane, but a proper culling by it (subdividing triangles) is missing. You can either cull whole triangles completely or "push" them by the near plane. These options are okay when drawing a models not very close to the camera, but e.g. 3D environments may suffer from artifacts.
- Due to the limitations of 32bit integer arithmetics, some types of movement (particularly camera) may look jerky, and artifact may appear in specific situations. - Due to the limitations of 32bit integer arithmetics, some types of movement (particularly camera) may look jerky, and artifact may appear in specific situations.
## how to use ## how to use