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Add todo
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2 changed files with 10 additions and 2 deletions
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@ -3,7 +3,7 @@
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#define S3L_PIXEL_FUNCTION drawPixel
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#define S3L_PERSPECTIVE_CORRECTION 0
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#define S3L_PERSPECTIVE_CORRECTION 1
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#define S3L_SORT 0
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#define S3L_Z_BUFFER 1
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@ -135,9 +135,15 @@ void drawPixel(S3L_PixelInfo *p)
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color[2] = light / 2 + p->modelIndex * 127;
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}
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/*
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color[0] = S3L_clamp(127 + normal.x / 4,0,255);
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color[1] = S3L_clamp(127 + normal.y / 4,0,255);
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color[2] = S3L_clamp(127 + normal.z / 4,0,255);
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*/
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color[0] = S3L_clamp(p->depth - 8000,0,255);
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color[1] = color[0];
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color[2] = color[1];
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frameBuffer[index] = color[0];
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frameBuffer[index + 1] = color[1];
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@ -240,7 +246,7 @@ int main()
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GRID_TRIANGLES,
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&(models[MODELS - 1]));
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S3L_initScene(models,/*MODELS*/1,&scene);
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S3L_initScene(models,MODELS,&scene);
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animateWater(0);
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2
todo.txt
2
todo.txt
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@ -77,6 +77,8 @@ bugs:
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- b0 + b1 can be > 511, which causes b2 (= 511 - b0 - b1) to be negative!
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- Depth artifacts with PC != 0, can be seen very well in the HQ offline demo.
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This appear at bigger depths, which makes the reciprocal values more
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imprecise.
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repeated:
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