diff --git a/programs/modelViewer.c b/programs/modelViewer.c index d2e3235..db49153 100644 --- a/programs/modelViewer.c +++ b/programs/modelViewer.c @@ -41,6 +41,13 @@ #define TEXTURE_W 128 #define TEXTURE_H 128 +#define MODE_TEXTUERED 0 +#define MODE_SINGLE_COLOR 1 +#define MODE_NORMAL_SMOOTH 2 +#define MODE_NORMAL_SHARP 3 +#define MODE_BARYCENTRIC 4 +#define MODE_TRIANGLE_INDEX 5 + void printHelp() { printf("Modelviewer: example program for small3dlib.\n\n"); @@ -162,7 +169,7 @@ void drawPixel(S3L_PixelInfo *p) { int16_t index; - if (mode == 0) + if (mode == MODE_TEXTUERED) { index = p->triangleIndex * 3; @@ -185,7 +192,7 @@ void drawPixel(S3L_PixelInfo *p) uv2[0] = uvs[index]; uv2[1] = uvs[index + 1]; } - else if (mode == 3) + else if (mode == MODE_NORMAL_SHARP) { index = p->triangleIndex * 3; @@ -222,7 +229,7 @@ void drawPixel(S3L_PixelInfo *p) nt.z = S3L_clamp(128 + nt.z / 4,0,255); } - if (light || mode == 2) + if (light || mode == MODE_NORMAL_SMOOTH) { index = scene.models[p->modelIndex].triangles[p->triangleIndex * 3] * 3; @@ -262,13 +269,16 @@ void drawPixel(S3L_PixelInfo *p) p->barycentric[2] != 0) return; - uint8_t r,g,b; + uint8_t + r = 0, + g = 0, + b = 0; int8_t transparent = 0; switch (mode) { - case 0: // textured mode + case MODE_TEXTUERED: { S3L_Unit uv[2]; @@ -283,7 +293,7 @@ void drawPixel(S3L_PixelInfo *p) break; } - case 1: // single color mode + case MODE_SINGLE_COLOR: { r = 128; g = 128; @@ -292,7 +302,7 @@ void drawPixel(S3L_PixelInfo *p) break; } - case 2: // smooth normal mode + case MODE_NORMAL_SMOOTH: { S3L_Vec4 n; @@ -309,7 +319,7 @@ void drawPixel(S3L_PixelInfo *p) break; } - case 3: // non-smooth normal mode + case MODE_NORMAL_SHARP: { r = nt.x; g = nt.y; @@ -317,7 +327,7 @@ void drawPixel(S3L_PixelInfo *p) break; } - case 4: // barycentric mode + case MODE_BARYCENTRIC: { r = p->barycentric[0] >> 1; g = p->barycentric[1] >> 1; @@ -325,7 +335,7 @@ void drawPixel(S3L_PixelInfo *p) break; } - case 5: // triangle index mode + case MODE_TRIANGLE_INDEX: { r = S3L_min(p->triangleIndex,255); g = r; @@ -548,17 +558,17 @@ int main() } if (state[SDL_SCANCODE_KP_0]) - mode = 0; + mode = MODE_TEXTUERED; else if (state[SDL_SCANCODE_KP_1]) - mode = 1; + mode = MODE_SINGLE_COLOR; else if (state[SDL_SCANCODE_KP_2]) - mode = 2; + mode = MODE_NORMAL_SMOOTH; else if (state[SDL_SCANCODE_KP_3]) - mode = 3; + mode = MODE_NORMAL_SHARP; else if (state[SDL_SCANCODE_KP_4]) - mode = 4; + mode = MODE_BARYCENTRIC; else if (state[SDL_SCANCODE_KP_5]) - mode = 5; + mode = MODE_TRIANGLE_INDEX; if (modelIndex == 2) animate(((double) clock()) / CLOCKS_PER_SEC);