From 633f35cff43e14b22282f0c72469caf367ddce9c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Miloslav=20=C4=8C=C3=AD=C5=BE?= Date: Sat, 22 Jun 2019 12:27:06 +0000 Subject: [PATCH] Update README.md --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index beed287..183bc2a 100644 --- a/README.md +++ b/README.md @@ -28,6 +28,7 @@ TODO ## limitations +- Some values, like screen resolution, are a compile-time option due to performance and simplicity, and can't change during runtime. - Though performance is high, due to multiplatformness it can't match platform-specific rasterizers written in assembly. - Proper near-plane culling (subdividing triangles) is missing. You can either cull whole triangles completely or "push" them by the near plane. These options are okay when drawing a models not very close to the camera, but e.g. 3D environments may suffer from artifacts. - Due to the limitations of 32bit integer arithmetics, some types of movement may be jerky.