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Fix a type
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1 changed files with 2 additions and 2 deletions
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@ -64,7 +64,7 @@ static inline void setPixel(int x, int y, uint8_t red, uint8_t green, uint8_t bl
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pixels[y * S3L_RESOLUTION_X + x] = r | g | b;
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pixels[y * S3L_RESOLUTION_X + x] = r | g | b;
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}
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}
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void sampleTxture(S3L_Unit u, S3L_Unit v, uint8_t *r, uint8_t *g, uint8_t *b)
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void sampleTexture(S3L_Unit u, S3L_Unit v, uint8_t *r, uint8_t *g, uint8_t *b)
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{
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{
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u = (u * LEVEL_TEXTURE_WIDTH) / S3L_FRACTIONS_PER_UNIT;
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u = (u * LEVEL_TEXTURE_WIDTH) / S3L_FRACTIONS_PER_UNIT;
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v = (v * LEVEL_TEXTURE_HEIGHT) / S3L_FRACTIONS_PER_UNIT;
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v = (v * LEVEL_TEXTURE_HEIGHT) / S3L_FRACTIONS_PER_UNIT;
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@ -149,7 +149,7 @@ void drawPixel(S3L_PixelInfo *p)
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uv[0] = S3L_interpolateBarycentric(uv0.x,uv1.x,uv2.x,p->barycentric);
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uv[0] = S3L_interpolateBarycentric(uv0.x,uv1.x,uv2.x,p->barycentric);
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uv[1] = S3L_interpolateBarycentric(uv0.y,uv1.y,uv2.y,p->barycentric);
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uv[1] = S3L_interpolateBarycentric(uv0.y,uv1.y,uv2.y,p->barycentric);
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sampleTxture(uv[0],uv[1],&r,&g,&b);
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sampleTexture(uv[0],uv[1],&r,&g,&b);
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#else
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#else
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switch (p->modelIndex)
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switch (p->modelIndex)
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{
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{
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