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Start camera control (city)

This commit is contained in:
Miloslav Číž 2019-06-20 15:43:19 +02:00
parent 8062fe8f4c
commit 1763cc3454
2 changed files with 5 additions and 5 deletions

View file

@ -318,11 +318,14 @@ int main()
else
velocity = S3L_min(0,velocity + stepFriction * friction);
S3L_Unit cameraDistance =
S3L_FRACTIONS_PER_UNIT / 2 + (S3L_abs(velocity) * (S3L_FRACTIONS_PER_UNIT / 2) / MAX_VELOCITY);
scene.camera.transform.translation.x =
scene.models[1].transform.translation.x - carDirection.x;
scene.models[1].transform.translation.x - (carDirection.x * cameraDistance) / S3L_FRACTIONS_PER_UNIT;
scene.camera.transform.translation.z =
scene.models[1].transform.translation.z - carDirection.z;
scene.models[1].transform.translation.z - (carDirection.z * cameraDistance) / S3L_FRACTIONS_PER_UNIT;
scene.camera.transform.rotation.y = models[1].transform.rotation.y;

View file

@ -27,9 +27,6 @@ features:
interpolation -- it will randomly picky one of three values, with greater
probabilities at greater coords
- change the default backface culling to the other one (and edit the obj tool
accordingly)
- option to disable baycentric coordinates computing DONE
- Z-buffer: